bsnes/shaders/LCD-cgwg.shader/manifest.bml

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settings
persistence: 0.5
red: vec3(1,0,0)
green: vec3(0,1,0)
blue: vec3(0,0,1)
gain: 1.0
gamma: 3.0
blacklevel: 0.05
ambient: 0.0
BGR
input
history: 8
filter: nearest
program
fragment: motion-blur.fs
filter: nearest
width: 100%
height: 100%
program
fragment: lcd-grid.fs