mirror of https://github.com/bsnes-emu/bsnes.git
21 lines
540 B
C++
21 lines
540 B
C++
#if defined(Hiro_Sizable)
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struct mSizable : mObject {
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Declare(Sizable)
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auto collapsible() const -> bool;
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auto doSize() const -> void;
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auto geometry() const -> Geometry;
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virtual auto minimumSize() const -> Size;
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auto onSize(const function<void ()>& callback = {}) -> type&;
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virtual auto setCollapsible(bool collapsible = true) -> type&;
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virtual auto setGeometry(Geometry geometry) -> type&;
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//private:
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struct State {
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bool collapsible = false;
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Geometry geometry;
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function<void ()> onSize;
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} state;
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};
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#endif
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