mirror of https://github.com/bsnes-emu/bsnes.git
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
#if defined(Hiro_Application)
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struct Application {
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Application() = delete;
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static auto abort() -> void;
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static auto doMain() -> void;
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static auto exit() -> void;
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static auto font() -> Font;
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static auto locale() -> Locale&;
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static auto modal() -> bool;
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static auto name() -> string;
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static auto onMain(const function<void ()>& callback = {}) -> void;
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static auto run() -> void;
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static auto scale() -> float;
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static auto scale(float value) -> float;
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static auto pendingEvents() -> bool;
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static auto processEvents() -> void;
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static auto quit() -> void;
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static auto screenSaver() -> bool;
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static auto setFont(const Font& font = {}) -> void;
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static auto setName(const string& name = "") -> void;
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static auto setScale(float scale = 1.0) -> void;
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static auto setScreenSaver(bool screenSaver = true) -> void;
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static auto setToolTips(bool toolTips = true) -> void;
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static auto toolTips() -> bool;
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static auto unscale(float value) -> float;
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struct Cocoa {
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static auto doAbout() -> void;
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static auto doActivate() -> void;
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static auto doPreferences() -> void;
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static auto doQuit() -> void;
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static auto onAbout(const function<void ()>& callback = {}) -> void;
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static auto onActivate(const function<void ()>& callback = {}) -> void;
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static auto onPreferences(const function<void ()>& callback = {}) -> void;
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static auto onQuit(const function<void ()>& callback = {}) -> void;
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};
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struct Namespace : Locale::Namespace {
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Namespace(const string& value) : Locale::Namespace(Application::locale(), value) {}
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};
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//private:
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struct State {
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Font font;
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bool initialized = false;
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Locale locale;
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int modal = 0;
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string name;
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function<void ()> onMain;
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bool quit = false;
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float scale = 1.0;
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bool screenSaver = true;
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bool toolTips = true;
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struct Cocoa {
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function<void ()> onAbout;
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function<void ()> onActivate;
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function<void ()> onPreferences;
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function<void ()> onQuit;
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} cocoa;
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};
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static auto initialize() -> void;
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static auto state() -> State&;
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};
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#endif
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