bsnes/gba/video/video.cpp

105 lines
2.8 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
Video video;
void Video::generate_palette(Emulator::Interface::PaletteMode mode) {
for(unsigned color = 0; color < (1 << 15); color++) {
if(mode == Emulator::Interface::PaletteMode::Literal) {
palette[color] = color;
continue;
}
unsigned B = (color >> 10) & 31;
unsigned G = (color >> 5) & 31;
unsigned R = (color >> 0) & 31;
if(mode == Emulator::Interface::PaletteMode::Channel) {
R = image::normalize(R, 5, 16);
G = image::normalize(G, 5, 16);
B = image::normalize(B, 5, 16);
palette[color] = interface->videoColor(color, 0, R, G, B);
continue;
}
if(mode == Emulator::Interface::PaletteMode::Standard) {
R = image::normalize(R, 5, 16);
G = image::normalize(G, 5, 16);
B = image::normalize(B, 5, 16);
palette[color] = interface->videoColor(color, 0, R, G, B);
continue;
}
if(mode == Emulator::Interface::PaletteMode::Emulation) {
#if 0
R = curve[R];
G = curve[G];
B = curve[B];
unsigned Rr = R * 16;
unsigned Gr = R * 4;
unsigned Br = R * 4;
unsigned Rg = G * 8;
unsigned Gg = G * 16;
unsigned Bg = G * 8;
unsigned Rb = B * 0; //intentionally always zero
unsigned Gb = B * 8;
unsigned Bb = B * 16;
if(Rr < Rg) std::swap(Rr, Rg);
if(Rr < Rb) std::swap(Rr, Rb);
if(Rg < Rb) std::swap(Rg, Rb);
if(Gr < Gg) std::swap(Gr, Gg);
if(Gr < Gb) std::swap(Gr, Gb);
if(Gg < Gb) std::swap(Gg, Gb);
if(Br < Bg) std::swap(Br, Bg);
if(Br < Bb) std::swap(Br, Bb);
if(Bg < Bb) std::swap(Bg, Bb);
R = (((4 * Rr + 2 * Rg + Rb) * 160) >> 14) + 32;
G = (((4 * Gr + 2 * Gg + Gb) * 160) >> 14) + 32;
B = (((4 * Br + 2 * Bg + Bb) * 160) >> 14) + 32;
R = image::normalize(R, 8, 16);
G = image::normalize(G, 8, 16);
B = image::normalize(B, 8, 16);
#else
double lcdGamma = 4.0, outGamma = 2.2;
double lb = pow(B / 31.0, lcdGamma);
double lg = pow(G / 31.0, lcdGamma);
double lr = pow(R / 31.0, lcdGamma);
B = pow((220 * lb + 10 * lg + 50 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
G = pow(( 30 * lb + 230 * lg + 10 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
R = pow(( 0 * lb + 50 * lg + 255 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280);
#endif
palette[color] = interface->videoColor(color, 0, R, G, B);
continue;
}
palette[color] = 0;
}
}
Video::Video() {
palette = new uint32_t[1 << 15]();
}
Video::~Video() {
delete[] palette;
}
const uint8 Video::curve[32] = {
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0e, 0x10, 0x12,
0x14, 0x16, 0x18, 0x1c, 0x20, 0x28, 0x38, 0x38,
0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x80,
0x88, 0x90, 0xa0, 0xb0, 0xc0, 0xd0, 0xe0, 0xf0,
};
}