bsnes/gb/ppu/mmio.cpp

204 lines
4.4 KiB
C++

#ifdef PPU_CPP
unsigned PPU::vram_addr(uint16 addr) const {
return (status.vram_bank * 0x2000) + (addr & 0x1fff);
}
uint8 PPU::mmio_read(uint16 addr) {
if(addr >= 0x8000 && addr <= 0x9fff) return vram[vram_addr(addr)];
if(addr >= 0xfe00 && addr <= 0xfe9f) return oam[addr & 0xff];
if(addr == 0xff40) { //LCDC
return (status.display_enable << 7)
| (status.window_tilemap_select << 6)
| (status.window_display_enable << 5)
| (status.bg_tiledata_select << 4)
| (status.bg_tilemap_select << 3)
| (status.ob_size << 2)
| (status.ob_enable << 1)
| (status.bg_enable << 0);
}
if(addr == 0xff41) { //STAT
unsigned mode;
if(status.ly >= 144) mode = 1; //Vblank
else if(status.lx < 80) mode = 2; //OAM
else if(status.lx < 252) mode = 3; //LCD
else mode = 0; //Hblank
return (status.interrupt_lyc << 6)
| (status.interrupt_oam << 5)
| (status.interrupt_vblank << 4)
| (status.interrupt_hblank << 3)
| ((status.ly == status.lyc) << 2)
| (mode << 0);
}
if(addr == 0xff42) { //SCY
return status.scy;
}
if(addr == 0xff43) { //SCX
return status.scx;
}
if(addr == 0xff44) { //LY
return status.ly;
}
if(addr == 0xff45) { //LYC
return status.lyc;
}
if(addr == 0xff47) { //BGP
return (bgp[3] << 6)
| (bgp[2] << 4)
| (bgp[1] << 2)
| (bgp[0] << 0);
}
if(addr == 0xff48) { //OBP0
return (obp[0][3] << 6)
| (obp[0][2] << 4)
| (obp[0][1] << 2)
| (obp[0][0] << 0);
}
if(addr == 0xff49) { //OBP1
return (obp[1][3] << 6)
| (obp[1][2] << 4)
| (obp[1][1] << 2)
| (obp[1][0] << 0);
}
if(addr == 0xff4a) { //WY
return status.wy;
}
if(addr == 0xff4b) { //WX
return status.wx;
}
if(addr == 0xff69) { //BGPD
return bgpd[status.bgpi];
}
if(addr == 0xff6b) { //OBPD
return obpd[status.obpi];
}
return 0x00;
}
void PPU::mmio_write(uint16 addr, uint8 data) {
if(addr >= 0x8000 && addr <= 0x9fff) { vram[vram_addr(addr)] = data; return; }
if(addr >= 0xfe00 && addr <= 0xfe9f) { oam[addr & 0xff] = data; return; }
if(addr == 0xff40) { //LCDC
if(status.display_enable == false && (data & 0x80)) {
status.lx = 0; //unverified behavior; fixes Super Mario Land 2 - Tree Zone
}
status.display_enable = data & 0x80;
status.window_tilemap_select = data & 0x40;
status.window_display_enable = data & 0x20;
status.bg_tiledata_select = data & 0x10;
status.bg_tilemap_select = data & 0x08;
status.ob_size = data & 0x04;
status.ob_enable = data & 0x02;
status.bg_enable = data & 0x01;
return;
}
if(addr == 0xff41) { //STAT
status.interrupt_lyc = data & 0x40;
status.interrupt_oam = data & 0x20;
status.interrupt_vblank = data & 0x10;
status.interrupt_hblank = data & 0x08;
return;
}
if(addr == 0xff42) { //SCY
status.scy = data;
return;
}
if(addr == 0xff43) { //SCX
status.scx = data;
return;
}
if(addr == 0xff44) { //LY
status.ly = 0;
return;
}
if(addr == 0xff45) { //LYC
status.lyc = data;
return;
}
if(addr == 0xff47) { //BGP
bgp[3] = (data >> 6) & 3;
bgp[2] = (data >> 4) & 3;
bgp[1] = (data >> 2) & 3;
bgp[0] = (data >> 0) & 3;
return;
}
if(addr == 0xff48) { //OBP0
obp[0][3] = (data >> 6) & 3;
obp[0][2] = (data >> 4) & 3;
obp[0][1] = (data >> 2) & 3;
obp[0][0] = (data >> 0) & 3;
return;
}
if(addr == 0xff49) { //OBP1
obp[1][3] = (data >> 6) & 3;
obp[1][2] = (data >> 4) & 3;
obp[1][1] = (data >> 2) & 3;
obp[1][0] = (data >> 0) & 3;
return;
}
if(addr == 0xff4a) { //WY
status.wy = data;
return;
}
if(addr == 0xff4b) { //WX
status.wx = data;
return;
}
if(addr == 0xff4f) { //VBK
status.vram_bank = data & 1;
return;
}
if(addr == 0xff68) { //BGPI
status.bgpi_increment = data & 0x80;
status.bgpi = data & 0x3f;
return;
}
if(addr == 0xff69) { //BGPD
bgpd[status.bgpi] = data;
if(status.bgpi_increment) status.bgpi++;
return;
}
if(addr == 0xff6a) { //OBPI
status.obpi_increment = data & 0x80;
status.obpi = data & 0x3f;
}
if(addr == 0xff6b) { //OBPD
obpd[status.obpi] = data;
if(status.obpi_increment) status.obpi++;
}
}
#endif