bsnes/snes/fast/snes_spc/dsp.h

84 lines
2.5 KiB
C
Executable File

/* SNES SPC-700 DSP emulator C interface (also usable from C++) */
/* snes_spc 0.9.0 */
#ifndef DSP_H
#define DSP_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SPC_DSP SPC_DSP;
/* Creates new DSP emulator. NULL if out of memory. */
SPC_DSP* spc_dsp_new( void );
/* Frees DSP emulator */
void spc_dsp_delete( SPC_DSP* );
/* Initializes DSP and has it use the 64K RAM provided */
void spc_dsp_init( SPC_DSP*, void* ram_64k );
/* Sets destination for output samples. If out is NULL or out_size is 0,
doesn't generate any. */
typedef short spc_dsp_sample_t;
void spc_dsp_set_output( SPC_DSP*, spc_dsp_sample_t* out, int out_size );
/* Number of samples written to output since it was last set, always
a multiple of 2. Undefined if more samples were generated than
output buffer could hold. */
int spc_dsp_sample_count( SPC_DSP const* );
/**** Emulation *****/
/* Resets DSP to power-on state */
void spc_dsp_reset( SPC_DSP* );
/* Emulates pressing reset switch on SNES */
void spc_dsp_soft_reset( SPC_DSP* );
/* Reads/writes DSP registers. For accuracy, you must first call spc_dsp_run() */
/* to catch the DSP up to present. */
int spc_dsp_read ( SPC_DSP const*, int addr );
void spc_dsp_write( SPC_DSP*, int addr, int data );
/* Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks */
/* a pair of samples is be generated. */
void spc_dsp_run( SPC_DSP*, int clock_count );
/**** Sound control *****/
/* Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
enum { spc_dsp_voice_count = 8 };
void spc_dsp_mute_voices( SPC_DSP*, int mask );
/* If true, prevents channels and global volumes from being phase-negated.
Only supported by fast DSP; has no effect on accurate DSP. */
void spc_dsp_disable_surround( SPC_DSP*, int disable );
/**** State save/load *****/
/* Resets DSP and uses supplied values to initialize registers */
enum { spc_dsp_register_count = 128 };
void spc_dsp_load( SPC_DSP*, unsigned char const regs [spc_dsp_register_count] );
/* Saves/loads exact emulator state (accurate DSP only) */
enum { spc_dsp_state_size = 640 }; /* maximum space needed when saving */
typedef void (*spc_dsp_copy_func_t)( unsigned char** io, void* state, size_t );
void spc_dsp_copy_state( SPC_DSP*, unsigned char** io, spc_dsp_copy_func_t );
/* Returns non-zero if new key-on events occurred since last call (accurate DSP only) */
int spc_dsp_check_kon( SPC_DSP* );
#ifdef __cplusplus
}
#endif
#endif