mirror of https://github.com/bsnes-emu/bsnes.git
b85025263a
byuu says: This fixes libsnes and debugger builds, and collapses bsnes/ppu/bppu to bsnes/ppu and bsnes/dsp/sdsp to bsnes/dsp. It also introduces bsnes/sync.sh, which will synchronize all of asnes/ with bsnes/, excepting the custom speed-focused modules. So far, that's bsnes/ppu (scanline renderer) and bsnes/dsp (state machine.) Should make keeping the two ports in sync much, much easier. It's basically the same thing as before, only you run sync.sh and have a few duplicated folders now. May make it clearer by creating a stub/ or src/ folder inside bsnes to do all of the copying, so that you only see the custom folders in bsnes/' root directory. |
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direct3d.cpp | ||
directdraw.cpp | ||
gdi.cpp | ||
glx.cpp | ||
opengl.hpp | ||
qtopengl.cpp | ||
qtraster.cpp | ||
sdl.cpp | ||
wgl.cpp | ||
xv.cpp |