bsnes/ruby/ruby_audio.cpp

134 lines
3.3 KiB
C++
Executable File

const char *Audio::Volume = "Volume";
const char *Audio::Resample = "Resample";
const char *Audio::ResampleRatio = "ResampleRatio";
const char *Audio::Handle = "Handle";
const char *Audio::Synchronize = "Synchronize";
const char *Audio::Frequency = "Frequency";
const char *Audio::Latency = "Latency";
bool AudioInterface::init() {
if(!p) driver();
return p->init();
}
void AudioInterface::term() {
if(p) {
delete p;
p = 0;
}
}
bool AudioInterface::cap(const string& name) {
if(name == Audio::Volume) return true;
if(name == Audio::Resample) return true;
if(name == Audio::ResampleRatio) return true;
return p ? p->cap(name) : false;
}
any AudioInterface::get(const string& name) {
if(name == Audio::Volume) return volume;
if(name == Audio::Resample) return resample_enabled;
if(name == Audio::ResampleRatio);
return p ? p->get(name) : false;
}
bool AudioInterface::set(const string& name, const any& value) {
if(name == Audio::Volume) {
volume = any_cast<unsigned>(value);
return true;
}
if(name == Audio::Resample) {
resample_enabled = any_cast<bool>(value);
return true;
}
if(name == Audio::ResampleRatio) {
r_step = any_cast<double>(value);
r_frac = 0;
return true;
}
return p ? p->set(name, value) : false;
}
//4-tap hermite interpolation
double AudioInterface::hermite(double mu1, double a, double b, double c, double d) {
const double tension = 0.0; //-1 = low, 0 = normal, 1 = high
const double bias = 0.0; //-1 = left, 0 = even, 1 = right
double mu2, mu3, m0, m1, a0, a1, a2, a3;
mu2 = mu1 * mu1;
mu3 = mu2 * mu1;
m0 = (b - a) * (1 + bias) * (1 - tension) / 2;
m0 += (c - b) * (1 - bias) * (1 - tension) / 2;
m1 = (c - b) * (1 + bias) * (1 - tension) / 2;
m1 += (d - c) * (1 - bias) * (1 - tension) / 2;
a0 = +2 * mu3 - 3 * mu2 + 1;
a1 = mu3 - 2 * mu2 + mu1;
a2 = mu3 - mu2;
a3 = -2 * mu3 + 3 * mu2;
return (a0 * b) + (a1 * m0) + (a2 * m1) + (a3 * c);
}
void AudioInterface::sample(uint16_t left, uint16_t right) {
int s_left = (int16_t)left;
int s_right = (int16_t)right;
if(volume != 100) {
s_left = sclamp<16>((double)s_left * (double)volume / 100.0);
s_right = sclamp<16>((double)s_right * (double)volume / 100.0);
}
r_left [0] = r_left [1];
r_left [1] = r_left [2];
r_left [2] = r_left [3];
r_left [3] = s_left;
r_right[0] = r_right[1];
r_right[1] = r_right[2];
r_right[2] = r_right[3];
r_right[3] = s_right;
if(resample_enabled == false) {
if(p) p->sample(left, right);
return;
}
while(r_frac <= 1.0) {
int output_left = sclamp<16>(hermite(r_frac, r_left [0], r_left [1], r_left [2], r_left [3]));
int output_right = sclamp<16>(hermite(r_frac, r_right[0], r_right[1], r_right[2], r_right[3]));
r_frac += r_step;
if(p) p->sample(output_left, output_right);
}
r_frac -= 1.0;
}
void AudioInterface::clear() {
r_frac = 0;
r_left [0] = r_left [1] = r_left [2] = r_left [3] = 0;
r_right[0] = r_right[1] = r_right[2] = r_right[3] = 0;
if(p) p->clear();
}
AudioInterface::AudioInterface() {
p = 0;
volume = 100;
resample_enabled = false;
r_step = r_frac = 0;
r_left [0] = r_left [1] = r_left [2] = r_left [3] = 0;
r_right[0] = r_right[1] = r_right[2] = r_right[3] = 0;
}
AudioInterface::~AudioInterface() {
term();
}