mirror of https://github.com/bsnes-emu/bsnes.git
391 lines
11 KiB
C++
Executable File
391 lines
11 KiB
C++
Executable File
#include "cheateditor.moc"
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CheatEditorWindow *cheatEditorWindow;
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CheatImportWindow *cheatImportWindow;
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CheatEditorWindow::CheatEditorWindow() {
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lock = false;
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document = 0;
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layout = new QVBoxLayout;
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layout->setMargin(Style::WindowMargin);
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layout->setSpacing(Style::WidgetSpacing);
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setLayout(layout);
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list = new QTreeWidget;
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list->setColumnCount(3);
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list->setHeaderLabels(QStringList() << "Slot" << "Code" << "Description");
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list->setColumnWidth(1, list->fontMetrics().width(" 89AB-CDEF+... "));
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list->setAllColumnsShowFocus(true);
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list->sortByColumn(0, Qt::AscendingOrder);
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list->setRootIsDecorated(false);
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list->setSelectionMode(QAbstractItemView::ExtendedSelection);
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list->resizeColumnToContents(0);
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layout->addWidget(list);
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gridLayout = new QGridLayout;
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layout->addLayout(gridLayout);
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codeLabel = new QLabel("Code(s):");
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codeLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
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gridLayout->addWidget(codeLabel, 0, 0);
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codeEdit = new QLineEdit;
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gridLayout->addWidget(codeEdit, 0, 1);
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descLabel = new QLabel("Description:");
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descLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
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gridLayout->addWidget(descLabel, 1, 0);
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descEdit = new QLineEdit;
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gridLayout->addWidget(descEdit, 1, 1);
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controlLayout = new QHBoxLayout;
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layout->addLayout(controlLayout);
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cheatEnableBox = new QCheckBox("Enable Cheat Engine");
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cheatEnableBox->setToolTip("Unchecking this disables all cheat codes");
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cheatEnableBox->setChecked(SNES::cheat.enabled());
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controlLayout->addWidget(cheatEnableBox);
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spacer = new QWidget;
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spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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controlLayout->addWidget(spacer);
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findButton = new QPushButton("Find Cheat Codes ...");
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controlLayout->addWidget(findButton);
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clearButton = new QPushButton("Clear Selected");
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controlLayout->addWidget(clearButton);
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cheatImportWindow = new CheatImportWindow;
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synchronize();
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connect(list, SIGNAL(itemSelectionChanged()), this, SLOT(listChanged()));
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connect(list, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(bind()));
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connect(codeEdit, SIGNAL(textEdited(const QString&)), this, SLOT(codeEdited()));
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connect(descEdit, SIGNAL(textEdited(const QString&)), this, SLOT(descEdited()));
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connect(cheatEnableBox, SIGNAL(stateChanged(int)), this, SLOT(toggleCheatEnable()));
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connect(findButton, SIGNAL(released()), this, SLOT(findCheatCodes()));
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connect(clearButton, SIGNAL(released()), this, SLOT(clearSelected()));
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}
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void CheatEditorWindow::synchronize() {
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auto items = list->selectedItems();
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if(items.count() == 1) {
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descEdit->setEnabled(true);
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codeEdit->setEnabled(true);
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} else {
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descEdit->setText("");
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codeEdit->setText("");
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descEdit->setEnabled(false);
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codeEdit->setEnabled(false);
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}
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clearButton->setEnabled(items.count() > 0);
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findButton->setEnabled(SNES::cartridge.loaded());
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if(SNES::cartridge.loaded() == false && cheatImportWindow->isVisible()) cheatImportWindow->close();
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}
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void CheatEditorWindow::load(const char *filename) {
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lock = true;
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list->clear();
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list->setSortingEnabled(false);
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SNES::cheat.reset();
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string data;
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lstring line;
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if(data.readfile(filename)) {
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data.replace("\r", "");
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line.split("\n", data);
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}
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for(unsigned i = 0; i < 128; i++) {
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lstring part;
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if(line.size() > i) part.qsplit(",", line[i]);
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for(unsigned n = 0; n <= 2; n++) {
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part[n].trim(" ");
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part[n].trim("\"");
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}
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part[2].replace("\\q", "\"");
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auto item = new QTreeWidgetItem(list);
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item->setData(0, Qt::UserRole, QVariant(i));
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item->setText(0, strunsigned<3, ' '>(i + 1));
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item->setCheckState(0, part[0] == "enabled" ? Qt::Checked : Qt::Unchecked);
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item->setText(1, part[1]);
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item->setText(2, part[2]);
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}
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list->resizeColumnToContents(0);
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list->setSortingEnabled(true);
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list->header()->setSortIndicatorShown(false);
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lock = false;
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bind();
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update();
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}
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void CheatEditorWindow::save(const char *filename) {
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bool empty = true;
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string data[128];
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) {
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unsigned index = item->data(0, Qt::UserRole).toUInt();
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string code = item->text(1).toUtf8().constData();
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string desc = item->text(2).toUtf8().constData();
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desc.replace("\"", "\\q");
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if((code != "") || (desc != "")) empty = false;
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data[index] << "\"" << (item->checkState(0) == Qt::Checked ? "enabled" : "disabled") << "\",";
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data[index] << "\"" << code << "\",";
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data[index] << "\"" << desc << "\"\r\n";
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}
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if(empty == true) {
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unlink(filename);
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} else {
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file fp;
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if(fp.open(filename, file::mode_write)) {
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//determine how many rows from the bottom up are empty, and exclude them from the file
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//eg if only the first three slots are used, don't save the last 125 empty slots
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unsigned last = 127;
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do {
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if(data[last] != "\"disabled\",\"\",\"\"\r\n") break;
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} while(--last);
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for(unsigned i = 0; i <= last; i++) fp.print(data[i]);
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fp.close();
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}
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}
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list->clear();
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SNES::cheat.reset();
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SNES::cheat.synchronize();
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}
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void CheatEditorWindow::update() {
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) {
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string code = item->text(1).toUtf8().constData();
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string desc = item->text(2).toUtf8().constData();
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if((code != "") || (desc != "")) {
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item->setForeground(0, QBrush(QColor(0, 0, 0)));
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} else {
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//highlight empty slots in gray
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item->setForeground(0, QBrush(QColor(128, 128, 128)));
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}
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unsigned index = item->data(0, Qt::UserRole).toUInt();
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if(SNES::cheat[index].addr.size() > 0) {
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item->setForeground(1, QBrush(QColor(0, 0, 0)));
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} else {
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//highlight invalid codes in red
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//(this will also highlight empty codes, but as there is no text, it's not an issue)
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item->setForeground(1, QBrush(QColor(255, 0, 0)));
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}
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}
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}
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void CheatEditorWindow::bind() {
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if(lock) return;
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) {
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unsigned index = item->data(0, Qt::UserRole).toUInt();
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SNES::cheat[index] = item->text(1).toUtf8().constData();
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SNES::cheat[index].enabled = item->checkState(0) == Qt::Checked;
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}
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SNES::cheat.synchronize();
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}
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void CheatEditorWindow::listChanged() {
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if(lock) return;
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auto items = list->selectedItems();
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if(items.count() > 0) {
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auto item = items[0];
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codeEdit->setText(item->text(1));
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descEdit->setText(item->text(2));
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}
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synchronize();
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}
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void CheatEditorWindow::codeEdited() {
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if(lock) return;
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auto items = list->selectedItems();
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if(items.count() == 1) {
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auto item = items[0];
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item->setText(1, codeEdit->text());
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}
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bind();
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update();
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}
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void CheatEditorWindow::descEdited() {
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if(lock) return;
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auto items = list->selectedItems();
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if(items.count() == 1) {
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auto item = items[0];
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item->setText(2, descEdit->text());
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}
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update();
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}
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void CheatEditorWindow::toggleCheatEnable() {
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SNES::cheat.enable(cheatEnableBox->isChecked());
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}
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void CheatEditorWindow::findCheatCodes() {
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string data;
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QFile file(":/cheats.xml");
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if(file.open(QIODevice::ReadOnly | QIODevice::Text)) {
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data = file.readAll().constData();
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file.close();
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}
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if(auto position = strpos(data, SNES::cartridge.sha256())) {
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const char *block = (const char*)data + position() - 19;
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if(position = strpos(block, "</cartridge>")) {
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xml_element document = xml_parse(substr(block, 0, position() + 12));
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if(document.element.size() == 0) return;
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cheatImportWindow->refresh(document.element[0]);
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cheatImportWindow->show();
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return;
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}
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}
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audio.clear();
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QMessageBox::information(toolsWindow, "Cheat Code Importer",
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"Sorry, no cheat codes were found for the currently loaded cartridge."
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);
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}
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void CheatEditorWindow::clearSelected() {
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if(lock) return;
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auto items = list->selectedItems();
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foreach(item, items) {
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item->setCheckState(0, Qt::Unchecked);
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item->setText(1, "");
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item->setText(2, "");
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}
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codeEdit->setText("");
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descEdit->setText("");
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bind();
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update();
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}
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//=================
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//CheatImportWindow
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//=================
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void CheatImportWindow::refresh(xml_element &root) {
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list->clear();
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foreach(node, root.element) {
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if(node.name == "name") {
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title->setText(string() << "<b>Name:</b> " << node.parse());
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} else if(node.name == "cheat") {
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string description = "<undefined>";
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string code = "";
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foreach(leaf, node.element) {
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if(leaf.name == "description") {
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description = leaf.parse();
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} else if(leaf.name == "code") {
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if(code != "") code << "+";
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code << leaf.content;
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}
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}
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auto item = new QTreeWidgetItem(list);
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item->setCheckState(0, Qt::Unchecked);
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item->setText(0, string() << description);
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QString qcode = code;
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item->setData(0, Qt::UserRole, QVariant(qcode));
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}
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}
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}
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CheatImportWindow::CheatImportWindow() {
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resize(640, 360);
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setObjectName("cheat-import-window");
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setWindowTitle("Cheat Code Importer");
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setGeometryString(&config().geometry.cheatImportWindow);
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application.windowList.append(this);
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layout = new QVBoxLayout;
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layout->setMargin(Style::WindowMargin);
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layout->setSpacing(Style::WidgetSpacing);
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setLayout(layout);
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title = new QLabel("Test");
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layout->addWidget(title);
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list = new QTreeWidget;
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list->setColumnCount(1);
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list->setAllColumnsShowFocus(true);
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list->setRootIsDecorated(false);
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list->setHeaderHidden(true);
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layout->addWidget(list);
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controlLayout = new QHBoxLayout;
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layout->addLayout(controlLayout);
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selectAllButton = new QPushButton("Select All");
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controlLayout->addWidget(selectAllButton);
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clearAllButton = new QPushButton("Clear All");
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controlLayout->addWidget(clearAllButton);
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spacer = new QWidget;
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spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
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controlLayout->addWidget(spacer);
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okButton = new QPushButton("Ok");
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controlLayout->addWidget(okButton);
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cancelButton = new QPushButton("Cancel");
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controlLayout->addWidget(cancelButton);
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connect(selectAllButton, SIGNAL(released()), this, SLOT(selectAllCodes()));
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connect(clearAllButton, SIGNAL(released()), this, SLOT(clearAllCodes()));
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connect(okButton, SIGNAL(released()), this, SLOT(addSelectedCodes()));
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connect(cancelButton, SIGNAL(released()), this, SLOT(close()));
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}
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void CheatImportWindow::selectAllCodes() {
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) item->setCheckState(0, Qt::Checked);
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}
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void CheatImportWindow::clearAllCodes() {
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) item->setCheckState(0, Qt::Unchecked);
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}
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void CheatImportWindow::addSelectedCodes() {
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auto items = list->findItems("", Qt::MatchContains);
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foreach(item, items) {
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if(item->checkState(0) == Qt::Checked) {
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auto codeslots = cheatEditorWindow->list->findItems("", Qt::MatchContains);
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foreach(codeslot, codeslots) {
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if(codeslot->text(1) == "" && codeslot->text(2) == "") {
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codeslot->setCheckState(0, Qt::Unchecked);
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codeslot->setText(1, item->data(0, Qt::UserRole).toString());
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codeslot->setText(2, item->text(0));
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break;
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}
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}
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}
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}
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cheatEditorWindow->bind();
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cheatEditorWindow->update();
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close();
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}
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