.. |
apu.c
|
Notes about the DMG wave-ram glitch
|
2018-05-15 23:02:07 +03:00 |
apu.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
camera.c
|
Todo cleanup
|
2017-05-27 17:30:12 +03:00 |
camera.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
debugger.c
|
Less strict matching for `delete` and `unwatch`. Fixes #71
|
2018-05-13 23:17:23 +03:00 |
debugger.h
|
Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
|
2018-04-02 19:57:39 +03:00 |
display.c
|
Fixed a regression with STAT blocking.
|
2018-06-02 04:00:10 +03:00 |
display.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
gb.c
|
Core: Fix libretro builds
|
2018-04-11 14:21:46 -07:00 |
gb.h
|
A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
|
2018-05-25 23:42:36 +03:00 |
gb_struct_def.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
joypad.c
|
Correct emulation of mapping both button sets. Fixes #60
|
2018-04-07 16:45:31 +03:00 |
joypad.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
mbc.c
|
Forgot to amend the last commit, it was broken.
|
2017-06-21 01:07:11 +03:00 |
mbc.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
memory.c
|
Correct emulation of the DMG stat write bug
|
2018-05-26 18:06:40 +03:00 |
memory.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
printer.c
|
Printer compression support
|
2017-01-20 23:00:02 +02:00 |
printer.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
rewind.c
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
rewind.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
save_state.c
|
Implemented some obscure PPU rendering quirks, verified some timings
|
2018-04-05 15:33:21 +03:00 |
save_state.h
|
Added API to load/save states from RAM
|
2017-06-14 00:23:34 +03:00 |
symbol_hash.c
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
symbol_hash.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
timing.c
|
Added mechanism to handle MMIO read/write conflicts. Fixes #65
|
2018-04-14 17:57:00 +03:00 |
timing.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
z80_cpu.c
|
Correct emulation of the DMG stat write bug
|
2018-05-26 18:06:40 +03:00 |
z80_cpu.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
z80_disassembler.c
|
Fixed ‘call’ instruction not being properly symbolicated. Closes #37
|
2018-03-01 21:12:37 +02:00 |