bsnes/shaders/CRT-Glow.shader/gauss_vert.vs

20 lines
343 B
GLSL

#version 150
in vec4 position;
in vec2 texCoord;
out Vertex {
vec2 vTexCoord;
vec2 data_pix_no;
float data_one;
};
uniform vec4 sourceSize[];
void main() {
gl_Position = position;
vTexCoord = texCoord;
data_pix_no = vTexCoord.xy * sourceSize[0].xy - vec2(0.0, 0.5);
data_one = sourceSize[0].w;
}