mirror of https://github.com/bsnes-emu/bsnes.git
81 lines
1.5 KiB
C++
81 lines
1.5 KiB
C++
#pragma once
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namespace Emulator {
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struct Interface;
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struct Video;
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struct Sprite;
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struct Video {
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enum class Effect : uint {
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ColorBleed,
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InterframeBlending,
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RotateLeft,
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};
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~Video();
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auto reset() -> void;
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auto setInterface(Interface* interface) -> void;
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auto setPalette() -> void;
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auto setSaturation(double saturation) -> void;
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auto setGamma(double gamma) -> void;
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auto setLuminance(double luminance) -> void;
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auto setEffect(Effect effect, const any& value) -> void;
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auto createSprite(uint width, uint height) -> shared_pointer<Sprite>;
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auto removeSprite(shared_pointer<Sprite> sprite) -> bool;
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auto refresh(uint32* input, uint pitch, uint width, uint height) -> void;
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private:
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Interface* interface = nullptr;
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vector<shared_pointer<Sprite>> sprites;
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uint32* buffer = nullptr;
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uint32* rotate = nullptr;
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uint32* palette = nullptr;
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uint width = 0;
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uint height = 0;
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uint colors = 0;
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double saturation = 1.0;
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double gamma = 1.0;
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double luminance = 1.0;
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struct Effects {
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bool colorBleed = false;
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bool interframeBlending = false;
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bool rotateLeft = false;
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} effects;
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friend class Sprite;
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};
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struct Sprite {
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Sprite(uint width, uint height);
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~Sprite();
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auto setPixels(const nall::image& image) -> void;
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auto setVisible(bool visible) -> void;
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auto setPosition(int x, int y) -> void;
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private:
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const uint width;
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const uint height;
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uint32* pixels = nullptr;
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bool visible = false;
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int x = 0;
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int y = 0;
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friend class Video;
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};
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extern Video video;
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}
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