bsnes/processor
Tim Allen 0fe55e3f5b Update to v095r03 release and icarus 20151107.
byuu says:

Note: you will need the new icarus (and please use the "no manifest"
system) to run GBA games with this WIP.

Changelog:
- fixed caching of r(d) to pass armwrestler tests [Jonas Quinn]
- DMA to/from GBA BIOS should fail [Cydrak]
- fixed sign-extend and rotate on ldrs instructions [Cydrak]
- fixed 8-bit SRAM reading/writing [byuu]
- refactored GBA/cartridge
  - cartridge/rom,ram.type is now cartridge/mrom,sram,eeprom,flash
  - things won't crash horribly if you specify a RAM size larger than
    the largest legal size in the manifest
  - specialized MROM / SRAM classes replace all the shared read/write
    functions that didn't work right anyway
- there's a new ruby/video.glx2 driver, which is not enabled by default
  - use this if you are running Linux/BSD, but don't have OpenGL 3.2 yet
  - I'm not going to support OpenGL2 on Windows/OS X, because these OSes
    don't ship ancient video card drivers
- probably more. What am I, clairvoyant? :P

For endrift's tests, this gets us to 1348/1552 memory and 1016/1260
timing. Overall, this puts us back in second place. Only no$ is ahead
on memory, but bgba is even more ahead on timing.
2015-11-10 22:11:29 +11:00
..
arm Update to v095r03 release and icarus 20151107. 2015-11-10 22:11:29 +11:00
gsu Update to v094r34 release. 2015-06-28 18:44:56 +10:00
hg51b Update to v094r37 release. 2015-07-14 19:32:43 +10:00
lr35902 Update to v094r37 release. 2015-07-14 19:32:43 +10:00
r6502 Update to v094r37 release. 2015-07-14 19:32:43 +10:00
r65816 Update to v094r29 release. 2015-06-22 23:31:49 +10:00
spc700 Update to v094r37 release. 2015-07-14 19:32:43 +10:00
upd96050 Update to v093 release. 2013-08-18 13:21:14 +10:00
GNUmakefile Update to v094r09 release. 2015-02-28 12:52:53 +11:00
processor.hpp Update to v093 release. 2013-08-18 13:21:14 +10:00