bsnes/hiro/windows/action/action.hpp

22 lines
385 B
C++

#if defined(Hiro_Action)
namespace hiro {
struct pAction : pObject {
Declare(Action, Object)
auto setEnabled(bool enabled) -> void;
auto setVisible(bool visible) -> void;
auto _parentMenu() -> maybe<pMenu&>;
auto _parentMenuBar() -> maybe<pMenuBar&>;
auto _parentPopupMenu() -> maybe<pPopupMenu&>;
auto _synchronize() -> void;
unsigned position = 0;
};
}
#endif