mirror of https://github.com/bsnes-emu/bsnes.git
47 lines
890 B
C++
47 lines
890 B
C++
#if defined(Hiro_Action)
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namespace hiro {
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auto pAction::construct() -> void {
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}
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auto pAction::destruct() -> void {
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}
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auto pAction::setEnabled(bool enabled) -> void {
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_synchronize();
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}
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auto pAction::setVisible(bool visible) -> void {
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_synchronize();
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}
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auto pAction::_parentMenu() -> maybe<pMenu&> {
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if(auto parent = self().parentMenu()) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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auto pAction::_parentMenuBar() -> maybe<pMenuBar&> {
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if(auto parent = self().parentMenuBar(true)) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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auto pAction::_parentPopupMenu() -> maybe<pPopupMenu&> {
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if(auto parent = self().parentPopupMenu(true)) {
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if(auto self = parent->self()) return *self;
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}
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return nothing;
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}
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auto pAction::_synchronize() -> void {
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if(auto parent = _parentMenuBar()) parent->_update();
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}
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}
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#endif
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