bsnes/gb/interface/interface.hpp

77 lines
1.2 KiB
C++

#ifndef GB_HPP
namespace GameBoy {
#endif
struct ID {
enum : unsigned {
System,
GameBoy,
SuperGameBoy,
GameBoyColor,
};
enum : unsigned {
SystemManifest,
GameBoyBootROM,
SuperGameBoyBootROM,
GameBoyColorBootROM,
Manifest,
ROM,
RAM,
};
enum : unsigned {
Device = 1,
};
};
struct Interface : Emulator::Interface {
//Super Game Boy bindings
struct Hook {
virtual void lcdScanline() {}
virtual void lcdOutput(uint2 color) {}
virtual void joypWrite(bool p15, bool p14) {}
};
Hook* hook = nullptr;
void lcdScanline();
void lcdOutput(uint2 color);
void joypWrite(bool p15, bool p14);
string title();
double videoFrequency();
double audioFrequency();
bool loaded();
string sha256();
unsigned group(unsigned id);
void load(unsigned id);
void save();
void load(unsigned id, const stream& stream);
void save(unsigned id, const stream& stream);
void unload();
void power();
void reset();
void run();
serializer serialize();
bool unserialize(serializer&);
void cheatSet(const lstring&);
void paletteUpdate(PaletteMode mode);
Interface();
private:
vector<Device> device;
};
extern Interface* interface;
#ifndef GB_HPP
}
#endif