mirror of https://github.com/bsnes-emu/bsnes.git
6cfb9e89e7
byuu says: Fixed Super Game Boy RAM saving and loading. It plainly wasn't hooked up at all. Was apparently hard-coded before it became a multi-emulator. I also fixed a crashing issue when loading Satellaview-slotted or Satellaview games without specifying the sub-cart, wasn't setting has_bsx_slot = true, so the raw memory wasn't being allocated internally when it wasn't mapped in. Of course a better fix would be to just not physically map the ranges if the things aren't present. Kind of a lazy hack to map blank cartridges there, but oh well. Oh, fixed title displays as well; and did the best I could for now with regards to multi-file path saving. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |