mirror of https://github.com/bsnes-emu/bsnes.git
6cbc312f11
byuu says: There will probably be a series of small WIPs as I experiment here. snes/controller/serial is now snes/controller/uart. Asynchronous serial communications, typically capped at 57,600 baud. snes/controller/usart is new. It aims to emulate the SNES connected to a Teensy++ board, and can easily handle 524,288 baud. And much more importantly, it's synchronous, so there are no timing issues anymore. Just bit-bang as fast as you can. Right now, the USART code is just enough for SNES->PC to transfer data to ... well, nothing yet. Unless anyone is actually using the UART stuff, I'll be removing it once the USART is totally up and running. No sense maintaining code that is 10x slower, more error prone, and used by nobody. Note: this is all thanks to blargg being absolutely amazing. |
||
---|---|---|
bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |