mirror of https://github.com/bsnes-emu/bsnes.git
75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
struct Icarus {
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//core.cpp
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Icarus();
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auto error() const -> string;
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auto success(string location) -> string;
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auto failure(string message) -> string;
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auto manifest(string location) -> string;
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auto import(string location) -> string;
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auto concatenate(vector<uint8>& output, string location) -> void;
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//famicom.cpp
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auto famicomManifest(string location) -> string;
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auto famicomManifest(vector<uint8>& buffer, string location, uint* prgrom = nullptr, uint* chrrom = nullptr) -> string;
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auto famicomImport(vector<uint8>& buffer, string location) -> string;
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//super-famicom.cpp
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auto superFamicomManifest(string location) -> string;
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auto superFamicomManifest(vector<uint8>& buffer, string location, bool* firmwareAppended = nullptr) -> string;
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auto superFamicomManifestScan(vector<Markup::Node>& roms, Markup::Node node) -> void;
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auto superFamicomImport(vector<uint8>& buffer, string location) -> string;
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//game-boy.cpp
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auto gameBoyManifest(string location) -> string;
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auto gameBoyManifest(vector<uint8>& buffer, string location) -> string;
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auto gameBoyImport(vector<uint8>& buffer, string location) -> string;
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//game-boy-color.cpp
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auto gameBoyColorManifest(string location) -> string;
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auto gameBoyColorManifest(vector<uint8>& buffer, string location) -> string;
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auto gameBoyColorImport(vector<uint8>& buffer, string location) -> string;
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//game-boy-advance.cpp
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auto gameBoyAdvanceManifest(string location) -> string;
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auto gameBoyAdvanceManifest(vector<uint8>& buffer, string location) -> string;
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auto gameBoyAdvanceImport(vector<uint8>& buffer, string location) -> string;
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//bs-memory.cpp
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auto bsMemoryManifest(string location) -> string;
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auto bsMemoryManifest(vector<uint8>& buffer, string location) -> string;
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auto bsMemoryImport(vector<uint8>& buffer, string location) -> string;
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//sufami-turbo.cpp
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auto sufamiTurboManifest(string location) -> string;
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auto sufamiTurboManifest(vector<uint8>& buffer, string location) -> string;
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auto sufamiTurboImport(vector<uint8>& buffer, string location) -> string;
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//wonderswan.cpp
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auto wonderSwanManifest(string location) -> string;
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auto wonderSwanManifest(vector<uint8>& buffer, string location) -> string;
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auto wonderSwanImport(vector<uint8>& buffer, string location) -> string;
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//wonderswan-color.cpp
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auto wonderSwanColorManifest(string location) -> string;
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auto wonderSwanColorManifest(vector<uint8>& buffer, string location) -> string;
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auto wonderSwanColorImport(vector<uint8>& buffer, string location) -> string;
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private:
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string errorMessage;
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struct {
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Markup::Node famicom;
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Markup::Node superFamicom;
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Markup::Node gameBoy;
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Markup::Node gameBoyColor;
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Markup::Node gameBoyAdvance;
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Markup::Node wonderSwan;
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Markup::Node wonderSwanColor;
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Markup::Node bsMemory;
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Markup::Node sufamiTurbo;
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} database;
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};
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