bsnes/higan/ws/ppu/ppu.hpp

82 lines
1.5 KiB
C++

#include "video.hpp"
struct PPU : Thread, IO {
static auto Enter() -> void;
auto main() -> void;
auto scanline() -> void;
auto frame() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto portRead(uint16 addr) -> uint8 override;
auto portWrite(uint16 addr, uint8 data) -> void override;
uint16 output[224 * 144] = {0};
struct Status {
uint vclk;
uint hclk;
} status;
struct Registers {
//$0000 DISP_CTRL
bool screenTwoWindowEnable;
bool screenTwoWindowMode;
bool spriteWindowEnable;
bool spriteEnable;
bool screenTwoEnable;
bool screenOneEnable;
//$0001 BACK_COLOR
uint4 backColorIndex;
uint4 backColorPalette;
//$0004 SPR_BASE
uint6 spriteBase;
//$0005 SPR_FIRST
uint7 spriteFirst;
//$0006 SPR_COUNT
uint8 spriteCount; //0 - 128
//$0007 MAP_BASE
uint4 screenTwoMapBase;
uint4 screenOneMapBase;
//$0010 SCR1_X
uint8 scrollOneX;
//$0011 SCR1_Y
uint8 scrollOneY;
//$0012 SCR2_X
uint8 scrollTwoX;
//$0013 SCR2_Y
uint8 scrollTwoY;
//$0014 LCD_CTRL
uint8 control;
//$0015 LCD_ICON
bool iconAux3;
bool iconAux2;
bool iconAux1;
bool iconHorizontal;
bool iconVertical;
bool iconSleep;
//$001c-001f PALMONO_POOL
uint4 monoPool[8];
//$0060 DISP_MODE
bool bpp;
bool color;
bool format;
uint5 u0060; //unknown purpose
} r;
};
extern PPU ppu;