bsnes/higan/processor
Tim Allen a89a3da77a Update to v097r11 release.
byuu says:

Alright, well interrupts are in. At least Vblank is.

I also fixed a bug in vector() indexing, MoDRM mod!=3&&reg==6 using SS
instead of DS, opcodes a0-a3 allowing segment override, and added the
"irq_disable" stuff to the relevant opcodes to suppress IRQs after
certain instructions.

But unfortunately ... still no go on Riviera. It's not reading any
unmapped ports, and although it enables Vblank IRQs and they set port
$b4's status bit, the game never sets the IE flag, so no interrupts ever
actually fire. The game does indeed appear to be sitting in a rather
huge loop, which is probably dependent upon some RAM variable being set
from the Vblank IRQ, but I don't know how I'm supposed to be triggering
it.

... I'm really quite stumped here >_>
2016-02-05 08:18:06 +11:00
..
arm Update to v097r07 release. 2016-02-02 21:51:17 +11:00
gsu Update to v097r07 release. 2016-02-02 21:51:17 +11:00
hg51b Update to v097r07 release. 2016-02-02 21:51:17 +11:00
lr35902 Update to v097r07 release. 2016-02-02 21:51:17 +11:00
r6502 Update to v097r07 release. 2016-02-02 21:51:17 +11:00
r65816 Update to v097r07 release. 2016-02-02 21:51:17 +11:00
spc700 Update to v097r07 release. 2016-02-02 21:51:17 +11:00
upd96050 Update to v097r07 release. 2016-02-02 21:51:17 +11:00
v30mz Update to v097r11 release. 2016-02-05 08:18:06 +11:00
GNUmakefile Update to v097r03 release. 2016-01-27 22:31:39 +11:00
processor.hpp Update to v097r01 release. 2016-01-23 18:29:34 +11:00