mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - paths.cfg work completed - save states/archives and cheat files for multi-slot games are more intelligent now For paths.cfg, there are three types of entries. Each have different special prefixes. Folder paths: sfc, bs, st, gb, filter, shader By default, bsnes will remember the last path you loaded a file of said type from. It will be prefixed with "recent/" in the file. Specify an explicit hard-coded path to override this. BIOS paths: satellaviewBios, sufamiTurboBios, superGameBoyBios Remembers an explicit hard-coded path to the BIOS you selected last. I was thinking that a nice feature would be for the "Load Special" windows to pop open the slot A load dialog if a BIOS was selected. Select a game from this popup and it loads directly, cancel it to get the regular window to override the BIOS. Save paths: srm, rtc, bsa, bst, cht, log Paths to write various files that the emulator generates. Note: srm groups bsp, bss and sav for now. Was being lazy. There are four special prefixes for these: "base/" -- gets replaced with the executable path "user/" -- gets replaced with the same folder where bsnes.cfg goes (%APPDATA%/bsnes or ~/.config/bsnes) -- good for hiding files "./" -- gets replaced with the current ROM path "../" -- gets replaced with the folder above the current ROM path If you want to go up two folders or more, then use a hard-coded path. If that's not good enough, kill yourself because God hates you. |
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pixelshaders | ||
snesfilter | ||
snespurify |