bsnes/icarus/core/core.cpp

87 lines
3.5 KiB
C++

Icarus::Icarus() {
database.famicom = BML::unserialize(string::read(locate("Database/Famicom.bml")));
database.superFamicom = BML::unserialize(string::read(locate("Database/Super Famicom.bml")));
database.gameBoy = BML::unserialize(string::read(locate("Database/Game Boy.bml")));
database.gameBoyColor = BML::unserialize(string::read(locate("Database/Game Boy Color.bml")));
database.gameBoyAdvance = BML::unserialize(string::read(locate("Database/Game Boy Advance.bml")));
database.wonderSwan = BML::unserialize(string::read(locate("Database/WonderSwan.bml")));
database.wonderSwanColor = BML::unserialize(string::read(locate("Database/WonderSwan Color.bml")));
database.bsMemory = BML::unserialize(string::read(locate("Database/BS Memory.bml")));
database.sufamiTurbo = BML::unserialize(string::read(locate("Database/Sufami Turbo.bml")));
}
auto Icarus::error() const -> string {
return errorMessage;
}
auto Icarus::success(string location) -> string {
errorMessage = "";
return location;
}
auto Icarus::failure(string message) -> string {
errorMessage = message;
return {};
}
auto Icarus::manifest(string location) -> string {
location.transform("\\", "/").rtrim("/").append("/");
if(!directory::exists(location)) return "";
auto type = suffixname(location).downcase();
if(type == ".fc") return famicomManifest(location);
if(type == ".sfc") return superFamicomManifest(location);
if(type == ".gb") return gameBoyManifest(location);
if(type == ".gbc") return gameBoyColorManifest(location);
if(type == ".gba") return gameBoyAdvanceManifest(location);
if(type == ".ws") return wonderSwanManifest(location);
if(type == ".wsc") return wonderSwanColorManifest(location);
if(type == ".bs") return bsMemoryManifest(location);
if(type == ".st") return sufamiTurboManifest(location);
return "";
}
auto Icarus::import(string location) -> string {
location.transform("\\", "/").rtrim("/");
if(!file::exists(location)) return failure("file does not exist");
if(!file::readable(location)) return failure("file is unreadable");
auto name = prefixname(location);
auto type = suffixname(location).downcase();
if(!name || !type) return failure("invalid file name");
auto buffer = file::read(location);
if(!buffer) return failure("file is empty");
if(type == ".zip") {
Decode::ZIP zip;
if(!zip.open(location)) return failure("ZIP archive is invalid");
if(!zip.file) return failure("ZIP archive is empty");
name = prefixname(zip.file[0].name);
type = suffixname(zip.file[0].name).downcase();
buffer = zip.extract(zip.file[0]);
}
if(type == ".fc" || type == ".nes") return famicomImport(buffer, location);
if(type == ".sfc" || type == ".smc") return superFamicomImport(buffer, location);
if(type == ".gb") return gameBoyImport(buffer, location);
if(type == ".gbc") return gameBoyColorImport(buffer, location);
if(type == ".gba") return gameBoyAdvanceImport(buffer, location);
if(type == ".ws") return wonderSwanImport(buffer, location);
if(type == ".wsc") return wonderSwanColorImport(buffer, location);
if(type == ".bs") return bsMemoryImport(buffer, location);
if(type == ".st") return sufamiTurboImport(buffer, location);
return failure("unrecognized file extension");
}
auto Icarus::concatenate(vector<uint8_t>& output, string location) -> void {
if(auto input = file::read(location)) {
auto size = output.size();
output.resize(size + input.size());
memory::copy(output.data() + size, input.data(), input.size());
}
}