mirror of https://github.com/bsnes-emu/bsnes.git
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#if defined(Hiro_Window)
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namespace hiro {
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struct pWindow : pObject {
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Declare(Window, Object)
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auto append(sLayout layout) -> void;
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auto append(sMenuBar menuBar) -> void;
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auto append(sStatusBar statusBar) -> void;
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auto focused() const -> bool override;
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auto frameMargin() const -> Geometry;
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auto remove(sLayout layout) -> void;
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auto remove(sMenuBar menuBar) -> void;
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auto remove(sStatusBar statusBar) -> void;
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auto setBackgroundColor(Color color) -> void;
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auto setDroppable(bool droppable) -> void;
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auto setEnabled(bool enabled) -> void override;
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auto setFocused() -> void override;
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auto setFullScreen(bool fullScreen) -> void;
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auto setGeometry(Geometry geometry) -> void;
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auto setModal(bool modal) -> void;
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auto setResizable(bool resizable) -> void;
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auto setTitle(const string& text) -> void;
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auto setVisible(bool visible) -> void;
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auto _append(mWidget& widget) -> void;
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auto _menuHeight() const -> signed;
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auto _statusHeight() const -> signed;
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auto _updateFrameGeometry() -> void;
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QtWindow* qtWindow = nullptr;
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QVBoxLayout* qtLayout = nullptr;
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QMenuBar* qtMenuBar = nullptr;
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QStatusBar* qtStatusBar = nullptr;
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QWidget* qtContainer = nullptr;
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Geometry windowedGeometry{128, 128, 256, 256};
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};
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}
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#endif
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