mirror of https://github.com/bsnes-emu/bsnes.git
104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
#include "../tomoko.hpp"
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#include <fc/interface/interface.hpp>
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#include <sfc/interface/interface.hpp>
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#include <gb/interface/interface.hpp>
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#include <gba/interface/interface.hpp>
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#include <ws/interface/interface.hpp>
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#include "interface.cpp"
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#include "media.cpp"
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#include "state.cpp"
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#include "utility.cpp"
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unique_pointer<Program> program;
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Program::Program(lstring args) {
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program = this;
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Application::onMain({&Program::main, this});
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emulators.append(new Famicom::Interface);
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emulators.append(new SuperFamicom::Interface);
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emulators.append(new GameBoy::Interface);
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emulators.append(new GameBoyAdvance::Interface);
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emulators.append(new WonderSwan::Interface);
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for(auto& emulator : emulators) emulator->bind = this;
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new Presentation;
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presentation->setVisible();
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video = Video::create(settings["Video/Driver"].text());
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video->set(Video::Handle, presentation->viewport.handle());
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video->set(Video::Synchronize, settings["Video/Synchronize"].boolean());
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if(!video->init()) video = Video::create("None");
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audio = Audio::create(settings["Audio/Driver"].text());
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audio->set(Audio::Device, settings["Audio/Device"].text());
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audio->set(Audio::Handle, presentation->viewport.handle());
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audio->set(Audio::Synchronize, settings["Audio/Synchronize"].boolean());
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audio->set(Audio::Latency, 80u);
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if(!audio->init()) audio = Audio::create("None");
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input = Input::create(settings["Input/Driver"].text());
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input->set(Input::Handle, presentation->viewport.handle());
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input->onChange({&InputManager::onChange, &inputManager()});
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if(!input->init()) input = Input::create("None");
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presentation->drawSplashScreen();
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new InputManager;
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new SettingsManager;
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new CheatDatabase;
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new ToolsManager;
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updateVideoShader();
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updateAudioDriver();
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updateAudioEffects();
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args.takeLeft(); //ignore program location in argument parsing
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for(auto& argument : args) {
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if(argument == "--fullscreen") {
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presentation->toggleFullScreen();
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} else {
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load(argument);
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}
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}
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}
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auto Program::load(string location) -> void {
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if(directory::exists(location)) {
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loadMedia(location);
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} else if(file::exists(location)) {
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//special handling to allow importing the Game Boy Advance BIOS
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if(file::size(location) == 16384 && file::sha256(location).beginsWith("fd2547724b505f48")) {
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auto target = locate("Game Boy Advance.sys/");
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if(file::copy(location, {target, "bios.rom"})) {
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MessageDialog().setTitle(Emulator::Name).setText("Game Boy Advance BIOS imported successfully!").information();
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}
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return;
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}
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//ask icarus to import the game; and play it upon success
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if(auto result = execute("icarus", "--import", location)) {
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loadMedia(result.strip());
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}
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}
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}
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auto Program::main() -> void {
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updateStatusText();
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inputManager->poll();
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if(!emulator || !emulator->loaded() || pause || (!presentation->focused() && settings["Input/FocusLoss/Pause"].boolean())) {
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audio->clear();
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usleep(20 * 1000);
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return;
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}
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emulator->run();
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}
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auto Program::quit() -> void {
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unloadMedia();
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settings.quit();
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inputManager->quit();
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Application::quit();
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}
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