bsnes/higan/ws/interface/wonderswan.cpp

41 lines
1.1 KiB
C++

WonderSwanInterface::WonderSwanInterface() {
information.manufacturer = "Bandai";
information.name = "WonderSwan";
information.overscan = false;
media.append({ID::WonderSwan, "WonderSwan", "ws"});
}
//todo: this should be generating grayscale colors
//instead, the PPU is selecting grayscale colors from the color palette
auto WonderSwanInterface::videoColors() -> uint32 {
return 1 << 12;
}
auto WonderSwanInterface::videoColor(uint32 color) -> uint64 {
uint b = color.bits(0, 3);
uint g = color.bits(4, 7);
uint r = color.bits(8,11);
uint64_t R = image::normalize(r, 4, 16);
uint64_t G = image::normalize(g, 4, 16);
uint64_t B = image::normalize(b, 4, 16);
if(settings.colorEmulation) {
R = (r * 26 + g * 4 + b * 2);
G = ( g * 24 + b * 8);
B = (r * 6 + g * 4 + b * 22);
R = image::normalize(min(480, R), 9, 16);
G = image::normalize(min(480, G), 9, 16);
B = image::normalize(min(480, B), 9, 16);
}
return R << 32 | G << 16 | B << 0;
}
auto WonderSwanInterface::load(uint id) -> bool {
if(id == ID::WonderSwan) return system.load(this, Model::WonderSwan);
return false;
}