bsnes/higan/ms/psg/io.cpp

66 lines
1.1 KiB
C++

auto PSG::write(uint8 data) -> void {
bool l = data.bit(7);
if(l) select = data.bits(4,6);
switch(select) {
case 0: {
if(l) tone0.pitch.bits(0,3) = data.bits(0,3);
else tone0.pitch.bits(4,9) = data.bits(0,5);
break;
}
case 1: {
tone0.volume = data.bits(0,3);
break;
}
case 2: {
if(l) tone1.pitch.bits(0,3) = data.bits(0,3);
else tone1.pitch.bits(4,9) = data.bits(0,5);
break;
}
case 3: {
tone1.volume = data.bits(0,3);
break;
}
case 4: {
if(l) tone2.pitch.bits(0,3) = data.bits(0,3);
else tone2.pitch.bits(4,9) = data.bits(0,5);
break;
}
case 5: {
tone2.volume = data.bits(0,3);
break;
}
case 6: {
noise.rate = data.bits(0,1);
noise.enable = data.bit(2);
noise.lfsr = 0x8000;
break;
}
case 7: {
noise.volume = data.bits(0,3);
break;
}
}
}
//Game Gear only
auto PSG::balance(uint8 data) -> void {
tone0.right = data.bit(0);
tone1.right = data.bit(1);
tone2.right = data.bit(2);
noise.right = data.bit(3);
tone0.left = data.bit(4);
tone1.left = data.bit(5);
tone2.left = data.bit(6);
noise.left = data.bit(7);
}