mirror of https://github.com/bsnes-emu/bsnes.git
190 lines
4.7 KiB
C++
190 lines
4.7 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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Settings settings;
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Interface::Interface() {
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information.manufacturer = "Nintendo";
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information.name = "Famicom";
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information.overscan = true;
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media.append({ID::Famicom, "Famicom", "fc"});
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Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
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Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
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{ Device device{ID::Device::None, "None"};
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Gamepad, "Gamepad"};
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device.inputs.append({0, "Up" });
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device.inputs.append({0, "Down" });
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device.inputs.append({0, "Left" });
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device.inputs.append({0, "Right" });
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device.inputs.append({0, "B" });
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device.inputs.append({0, "A" });
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device.inputs.append({0, "Select"});
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device.inputs.append({0, "Start" });
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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ports.append(move(controllerPort1));
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ports.append(move(controllerPort2));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoSize() -> VideoSize {
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return {256, 240};
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}
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auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
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uint w = 256 * (arc ? 8.0 / 7.0 : 1.0);
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uint h = 240;
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uint m = min(width / w, height / h);
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return {w * m, h * m};
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}
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auto Interface::videoFrequency() -> double {
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return 21477272.0 / (262.0 * 1364.0 - 4.0);
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 9;
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}
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auto Interface::videoColor(uint32 n) -> uint64 {
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double saturation = 2.0;
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double hue = 0.0;
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double contrast = 1.0;
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double brightness = 1.0;
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double gamma = settings.colorEmulation ? 1.8 : 2.2;
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int color = (n & 0x0f), level = color < 0xe ? (n >> 4) & 3 : 1;
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static const double black = 0.518, white = 1.962, attenuation = 0.746;
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static const double levels[8] = {
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0.350, 0.518, 0.962, 1.550,
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1.094, 1.506, 1.962, 1.962,
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};
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double lo_and_hi[2] = {
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levels[level + 4 * (color == 0x0)],
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levels[level + 4 * (color < 0xd)],
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};
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double y = 0.0, i = 0.0, q = 0.0;
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auto wave = [](int p, int color) { return (color + p + 8) % 12 < 6; };
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for(int p : range(12)) {
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double spot = lo_and_hi[wave(p, color)];
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if(((n & 0x040) && wave(p, 12))
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|| ((n & 0x080) && wave(p, 4))
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|| ((n & 0x100) && wave(p, 8))
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) spot *= attenuation;
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double v = (spot - black) / (white - black);
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v = (v - 0.5) * contrast + 0.5;
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v *= brightness / 12.0;
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y += v;
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i += v * cos((Math::Pi / 6.0) * (p + hue));
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q += v * sin((Math::Pi / 6.0) * (p + hue));
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}
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i *= saturation;
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q *= saturation;
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auto gammaAdjust = [=](double f) { return f < 0.0 ? 0.0 : pow(f, 2.2 / gamma); };
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uint64 r = uclamp<16>(65535.0 * gammaAdjust(y + 0.946882 * i + 0.623557 * q));
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uint64 g = uclamp<16>(65535.0 * gammaAdjust(y + -0.274788 * i + -0.635691 * q));
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uint64 b = uclamp<16>(65535.0 * gammaAdjust(y + -1.108545 * i + 1.709007 * q));
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::audioFrequency() -> double {
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return 21477272.0 / 12.0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.sha256();
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}
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auto Interface::load(uint id) -> bool {
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return system.load(this);
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::connect(uint port, uint device) -> void {
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peripherals.connect(port, device);
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const string_vector& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Color Emulation") return true;
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if(name == "Scanline Emulation") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Color Emulation") return settings.colorEmulation;
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if(name == "Scanline Emulation") return settings.scanlineEmulation;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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system.configureVideoPalette();
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return true;
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}
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if(name == "Scanline Emulation" && value.is<bool>()) return settings.scanlineEmulation = value.get<bool>(), true;
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return false;
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}
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}
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