mirror of https://github.com/bsnes-emu/bsnes.git
110 lines
3.9 KiB
C++
Executable File
110 lines
3.9 KiB
C++
Executable File
void pMenu::append(Action &action) {
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action.p.parentMenu = &menu;
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if(parentWindow) parentWindow->p.updateMenu();
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}
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void pMenu::remove(Action &action) {
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if(parentWindow) parentWindow->p.updateMenu();
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action.p.parentMenu = 0;
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}
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void pMenu::setImage(const image &image) {
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createBitmap();
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if(parentWindow) parentWindow->p.updateMenu();
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}
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void pMenu::setText(const string &text) {
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if(parentWindow) parentWindow->p.updateMenu();
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}
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void pMenu::constructor() {
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hmenu = 0;
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createBitmap();
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}
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void pMenu::destructor() {
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = 0; }
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if(parentMenu) {
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parentMenu->remove(menu);
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} else if(parentWindow) {
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//belongs to window's main menubar
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parentWindow->remove(menu);
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}
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}
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void pMenu::createBitmap() {
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if(hbitmap) { DeleteObject(hbitmap); hbitmap = 0; }
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if(menu.state.image.width && menu.state.image.height) {
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nall::image nallImage = menu.state.image;
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nallImage.transform(0, 32, 255u << 24, 255u << 16, 255u << 8, 255u << 0);
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nallImage.alphaBlend(GetSysColor(COLOR_MENU)); //Windows does not alpha blend menu icons properly (leaves black outline)
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nallImage.scale(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK), Interpolation::Linear);
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hbitmap = CreateBitmap(nallImage);
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}
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}
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//Windows actions lack the ability to toggle visibility.
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//To support this, menus must be destroyed and recreated when toggling any action's visibility.
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void pMenu::update(Window &parentWindow, Menu *parentMenu) {
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this->parentMenu = parentMenu;
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this->parentWindow = &parentWindow;
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if(hmenu) DestroyMenu(hmenu);
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hmenu = CreatePopupMenu();
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for(auto &action : menu.state.action) {
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action.p.parentMenu = &menu;
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action.p.parentWindow = &parentWindow;
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unsigned enabled = action.state.enabled ? 0 : MF_GRAYED;
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if(dynamic_cast<Menu*>(&action)) {
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Menu &item = (Menu&)action;
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if(action.state.visible) {
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item.p.update(parentWindow, &menu);
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AppendMenu(hmenu, MF_STRING | MF_POPUP | enabled, (UINT_PTR)item.p.hmenu, utf16_t(item.state.text));
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if(item.state.image.width && item.state.image.height) {
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MENUITEMINFO mii = { sizeof(MENUITEMINFO) };
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//Windows XP and below displays MIIM_BITMAP + hbmpItem in its own column (separate from check/radio marks)
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//this causes too much spacing, so use a custom checkmark image instead
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mii.fMask = MIIM_CHECKMARKS;
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mii.hbmpUnchecked = item.p.hbitmap;
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SetMenuItemInfo(hmenu, (UINT_PTR)item.p.hmenu, FALSE, &mii);
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}
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}
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} else if(dynamic_cast<Separator*>(&action)) {
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Separator &item = (Separator&)action;
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if(action.state.visible) {
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AppendMenu(hmenu, MF_SEPARATOR | enabled, item.p.id, L"");
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}
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} else if(dynamic_cast<Item*>(&action)) {
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Item &item = (Item&)action;
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if(action.state.visible) {
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AppendMenu(hmenu, MF_STRING | enabled, item.p.id, utf16_t(item.state.text));
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if(item.state.image.width && item.state.image.height) {
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MENUITEMINFO mii = { sizeof(MENUITEMINFO) };
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//Windows XP and below displays MIIM_BITMAP + hbmpItem in its own column (separate from check/radio marks)
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//this causes too much spacing, so use a custom checkmark image instead
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mii.fMask = MIIM_CHECKMARKS;
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mii.hbmpUnchecked = item.p.hbitmap;
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SetMenuItemInfo(hmenu, item.p.id, FALSE, &mii);
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}
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}
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} else if(dynamic_cast<CheckItem*>(&action)) {
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CheckItem &item = (CheckItem&)action;
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if(action.state.visible) {
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AppendMenu(hmenu, MF_STRING | enabled, item.p.id, utf16_t(item.state.text));
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}
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if(item.state.checked) item.setChecked();
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} else if(dynamic_cast<RadioItem*>(&action)) {
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RadioItem &item = (RadioItem&)action;
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if(action.state.visible) {
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AppendMenu(hmenu, MF_STRING | enabled, item.p.id, utf16_t(item.state.text));
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}
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if(item.state.checked) item.setChecked();
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}
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}
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}
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