bsnes/higan/ws/interface/interface.cpp

184 lines
4.7 KiB
C++

#include <ws/ws.hpp>
namespace WonderSwan {
Interface* interface = nullptr;
Settings settings;
Interface::Interface() {
interface = this;
information.manufacturer = "Bandai";
information.name = "WonderSwan";
information.width = 224; //note: technically 224x144; but screen can be rotated
information.height = 224; //by using a square size; this can be done in the core
information.overscan = false;
information.aspectRatio = 1.0;
information.resettable = false;
information.capability.states = true;
information.capability.cheats = true;
media.append({ID::WonderSwan, "WonderSwan", "ws" });
media.append({ID::WonderSwanColor, "WonderSwan Color", "wsc"});
Port hardwarePort{ID::Port::Hardware, "Hardware"};
{ Device device{ID::Device::HorizontalControls, "Horizontal Controls"};
device.inputs.append({0, "Y1"});
device.inputs.append({0, "Y2"});
device.inputs.append({0, "Y3"});
device.inputs.append({0, "Y4"});
device.inputs.append({0, "X1"});
device.inputs.append({0, "X2"});
device.inputs.append({0, "X3"});
device.inputs.append({0, "X4"});
device.inputs.append({0, "B"});
device.inputs.append({0, "A"});
device.inputs.append({0, "Start"});
device.inputs.append({0, "Rotate"});
hardwarePort.devices.append(device);
}
{ Device device{ID::Device::VerticalControls, "Vertical Controls"};
device.inputs.append({0, "Y1"});
device.inputs.append({0, "Y2"});
device.inputs.append({0, "Y3"});
device.inputs.append({0, "Y4"});
device.inputs.append({0, "X1"});
device.inputs.append({0, "X2"});
device.inputs.append({0, "X3"});
device.inputs.append({0, "X4"});
device.inputs.append({0, "B"});
device.inputs.append({0, "A"});
device.inputs.append({0, "Start"});
device.inputs.append({0, "Rotate"});
hardwarePort.devices.append(device);
}
ports.append(move(hardwarePort));
}
auto Interface::manifest() -> string {
return cartridge.information.manifest;
}
auto Interface::title() -> string {
return cartridge.information.title;
}
auto Interface::videoFrequency() -> double {
return 3072000.0 / (159.0 * 256.0); //~75.47hz
}
auto Interface::videoColors() -> uint32 {
return 1 << 12;
}
auto Interface::videoColor(uint32 color) -> uint64 {
uint b = color.bits(0, 3);
uint g = color.bits(4, 7);
uint r = color.bits(8,11);
uint64_t R = image::normalize(r, 4, 16);
uint64_t G = image::normalize(g, 4, 16);
uint64_t B = image::normalize(b, 4, 16);
if(settings.colorEmulation) {
R = (r * 26 + g * 4 + b * 2);
G = ( g * 24 + b * 8);
B = (r * 6 + g * 4 + b * 22);
R = image::normalize(min(480, R), 9, 16);
G = image::normalize(min(480, G), 9, 16);
B = image::normalize(min(480, B), 9, 16);
}
return R << 32 | G << 16 | B << 0;
}
auto Interface::audioFrequency() -> double {
return 3072000.0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::sha256() -> string {
return cartridge.information.sha256;
}
auto Interface::load(uint id) -> bool {
if(id == ID::WonderSwan) return system.load(Model::WonderSwan);
if(id == ID::WonderSwanColor) return system.load(Model::WonderSwanColor);
return false;
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheatSet(const lstring& list) -> void {
cheat.reset();
for(auto& codeset : list) {
lstring codes = codeset.split("+");
for(auto& code : codes) {
lstring part = code.split("/");
if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
}
}
}
auto Interface::cap(const string& name) -> bool {
if(name == "Blur Emulation") return true;
if(name == "Color Emulation") return true;
return false;
}
auto Interface::get(const string& name) -> any {
if(name == "Blur Emulation") return settings.blurEmulation;
if(name == "Color Emulation") return settings.colorEmulation;
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
if(name == "Blur Emulation" && value.is<bool>()) {
settings.blurEmulation = value.get<bool>();
system.configureVideoEffects();
return true;
}
if(name == "Color Emulation" && value.is<bool>()) {
settings.colorEmulation = value.get<bool>();
system.configureVideoPalette();
return true;
}
return false;
}
}