mirror of https://github.com/bsnes-emu/bsnes.git
184 lines
4.7 KiB
C++
184 lines
4.7 KiB
C++
#include <ws/ws.hpp>
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namespace WonderSwan {
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Interface* interface = nullptr;
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Settings settings;
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Interface::Interface() {
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interface = this;
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information.manufacturer = "Bandai";
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information.name = "WonderSwan";
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information.width = 224; //note: technically 224x144; but screen can be rotated
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information.height = 224; //by using a square size; this can be done in the core
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information.overscan = false;
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information.aspectRatio = 1.0;
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information.resettable = false;
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information.capability.states = true;
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information.capability.cheats = true;
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media.append({ID::WonderSwan, "WonderSwan", "ws" });
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media.append({ID::WonderSwanColor, "WonderSwan Color", "wsc"});
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Port hardwarePort{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::HorizontalControls, "Horizontal Controls"};
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device.inputs.append({0, "Y1"});
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device.inputs.append({0, "Y2"});
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device.inputs.append({0, "Y3"});
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device.inputs.append({0, "Y4"});
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device.inputs.append({0, "X1"});
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device.inputs.append({0, "X2"});
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device.inputs.append({0, "X3"});
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device.inputs.append({0, "X4"});
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device.inputs.append({0, "B"});
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device.inputs.append({0, "A"});
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device.inputs.append({0, "Start"});
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device.inputs.append({0, "Rotate"});
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hardwarePort.devices.append(device);
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}
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{ Device device{ID::Device::VerticalControls, "Vertical Controls"};
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device.inputs.append({0, "Y1"});
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device.inputs.append({0, "Y2"});
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device.inputs.append({0, "Y3"});
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device.inputs.append({0, "Y4"});
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device.inputs.append({0, "X1"});
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device.inputs.append({0, "X2"});
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device.inputs.append({0, "X3"});
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device.inputs.append({0, "X4"});
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device.inputs.append({0, "B"});
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device.inputs.append({0, "A"});
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device.inputs.append({0, "Start"});
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device.inputs.append({0, "Rotate"});
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hardwarePort.devices.append(device);
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}
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ports.append(move(hardwarePort));
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}
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auto Interface::manifest() -> string {
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return cartridge.information.manifest;
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}
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auto Interface::title() -> string {
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return cartridge.information.title;
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}
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auto Interface::videoFrequency() -> double {
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return 3072000.0 / (159.0 * 256.0); //~75.47hz
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 12;
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint b = color.bits(0, 3);
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uint g = color.bits(4, 7);
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uint r = color.bits(8,11);
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uint64_t R = image::normalize(r, 4, 16);
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uint64_t G = image::normalize(g, 4, 16);
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uint64_t B = image::normalize(b, 4, 16);
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if(settings.colorEmulation) {
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R = (r * 26 + g * 4 + b * 2);
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G = ( g * 24 + b * 8);
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B = (r * 6 + g * 4 + b * 22);
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R = image::normalize(min(480, R), 9, 16);
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G = image::normalize(min(480, G), 9, 16);
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B = image::normalize(min(480, B), 9, 16);
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}
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return R << 32 | G << 16 | B << 0;
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}
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auto Interface::audioFrequency() -> double {
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return 3072000.0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.information.sha256;
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}
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auto Interface::load(uint id) -> bool {
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if(id == ID::WonderSwan) return system.load(Model::WonderSwan);
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if(id == ID::WonderSwanColor) return system.load(Model::WonderSwanColor);
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return false;
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const lstring& list) -> void {
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cheat.reset();
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for(auto& codeset : list) {
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lstring codes = codeset.split("+");
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for(auto& code : codes) {
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lstring part = code.split("/");
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if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1]));
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if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2]));
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}
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}
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Blur Emulation") return true;
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if(name == "Color Emulation") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Blur Emulation") return settings.blurEmulation;
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if(name == "Color Emulation") return settings.colorEmulation;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Blur Emulation" && value.is<bool>()) {
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settings.blurEmulation = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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system.configureVideoPalette();
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return true;
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}
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return false;
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}
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}
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