bsnes/higan/sfc/ppu/ppu.hpp

169 lines
3.2 KiB
C++

struct PPU : Thread, PPUcounter {
alwaysinline auto interlace() const -> bool { return display.interlace; }
alwaysinline auto overscan() const -> bool { return display.overscan; }
alwaysinline auto vdisp() const -> uint { return r.overscan ? 240 : 225; }
PPU();
~PPU();
alwaysinline auto step(uint clocks) -> void;
alwaysinline auto synchronizeCPU() -> void;
static auto Enter() -> void;
auto main() -> void;
auto load(Markup::Node) -> bool;
auto power() -> void;
auto reset() -> void;
auto serialize(serializer&) -> void;
//io.cpp
alwaysinline auto getVramAddress() -> uint16;
alwaysinline auto vramAccessible() const -> bool;
alwaysinline auto oamWrite(uint addr, uint8 data) -> void;
auto readIO(uint24 addr, uint8 data) -> uint8;
auto writeIO(uint24 addr, uint8 data) -> void;
auto latchCounters() -> void;
auto updateVideoMode() -> void;
privileged:
struct VRAM {
auto& operator[](uint offset) { return data[offset & mask]; }
uint16 data[64 * 1024];
uint mask = 0x7fff;
} vram;
struct OAM {
auto& operator[](uint offset) { return data[offset]; }
uint8 data[544];
} oam;
struct CGRAM {
auto& operator[](uint8 offset) { return data[offset]; }
uint15 data[256];
} cgram;
uint32* output = nullptr;
struct {
bool interlace;
bool overscan;
} display;
alwaysinline auto addClocks(uint) -> void;
auto scanline() -> void;
auto frame() -> void;
auto refresh() -> void;
struct {
uint version;
uint8 mdr;
} ppu1, ppu2;
struct Latches {
uint16 vram;
uint8 oam;
uint8 cgram;
uint8 bgofs;
uint8 mode7;
bool counters;
bool hcounter;
bool vcounter;
uint10 oamAddress;
uint8 cgramAddress;
} latch;
struct Registers {
//$2100 INIDISP
bool displayDisable;
uint4 displayBrightness;
//$2102 OAMADDL
//$2103 OAMADDH
uint10 oamBaseAddress;
uint10 oamAddress;
bool oamPriority;
//$2105 BGMODE
bool bgPriority;
uint8 bgMode;
//$210d BG1HOFS
uint16 hoffsetMode7;
//$210e BG1VOFS
uint16 voffsetMode7;
//$2115 VMAIN
bool vramIncrementMode;
uint2 vramMapping;
uint8 vramIncrementSize;
//$2116 VMADDL
//$2117 VMADDH
uint16 vramAddress;
//$211a M7SEL
uint2 repeatMode7;
bool vflipMode7;
bool hflipMode7;
//$211b M7A
uint16 m7a;
//$211c M7B
uint16 m7b;
//$211d M7C
uint16 m7c;
//$211e M7D
uint16 m7d;
//$211f M7X
uint16 m7x;
//$2120 M7Y
uint16 m7y;
//$2121 CGADD
uint8 cgramAddress;
uint1 cgramAddressLatch;
//$2133 SETINI
bool extbg;
bool pseudoHires;
bool overscan;
bool interlace;
//$213c OPHCT
uint16 hcounter;
//$213d OPVCT
uint16 vcounter;
} r;
#include "background/background.hpp"
#include "object/object.hpp"
#include "window/window.hpp"
#include "screen/screen.hpp"
Background bg1;
Background bg2;
Background bg3;
Background bg4;
Object obj;
Window window;
Screen screen;
friend class PPU::Background;
friend class PPU::Object;
friend class PPU::Window;
friend class PPU::Screen;
friend class Scheduler;
};
extern PPU ppu;