mirror of https://github.com/bsnes-emu/bsnes.git
49 lines
918 B
C++
49 lines
918 B
C++
struct Screen {
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uint32* output;
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struct Regs {
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bool addsub_mode;
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bool direct_color;
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bool color_mode;
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bool color_halve;
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bool bg1_color_enable;
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bool bg2_color_enable;
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bool bg3_color_enable;
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bool bg4_color_enable;
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bool oam_color_enable;
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bool back_color_enable;
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uint5 color_b;
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uint5 color_g;
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uint5 color_r;
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} regs;
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struct Math {
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struct Layer {
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uint16 color;
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bool color_enable;
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} main, sub;
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bool transparent;
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bool addsub_mode;
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bool color_halve;
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} math;
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void scanline();
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void run();
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void reset();
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uint16 get_pixel_sub(bool hires);
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uint16 get_pixel_main();
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uint16 addsub(unsigned x, unsigned y);
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uint16 get_color(unsigned palette);
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uint16 get_direct_color(unsigned palette, unsigned tile);
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uint16 fixed_color() const;
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void serialize(serializer&);
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Screen(PPU& self);
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PPU& self;
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friend class PPU;
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};
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