bsnes/sfc/alt/ppu-balanced/render/cache.cpp

148 lines
4.3 KiB
C++

#ifdef PPU_CPP
#define render_bg_tile_line_2bpp(mask) \
col = !!(d0 & mask) << 0; \
col += !!(d1 & mask) << 1; \
*dest++ = col
#define render_bg_tile_line_4bpp(mask) \
col = !!(d0 & mask) << 0; \
col += !!(d1 & mask) << 1; \
col += !!(d2 & mask) << 2; \
col += !!(d3 & mask) << 3; \
*dest++ = col
#define render_bg_tile_line_8bpp(mask) \
col = !!(d0 & mask) << 0; \
col += !!(d1 & mask) << 1; \
col += !!(d2 & mask) << 2; \
col += !!(d3 & mask) << 3; \
col += !!(d4 & mask) << 4; \
col += !!(d5 & mask) << 5; \
col += !!(d6 & mask) << 6; \
col += !!(d7 & mask) << 7; \
*dest++ = col
template<unsigned color_depth>
void PPU::render_bg_tile(uint16 tile_num) {
uint8 col, d0, d1, d2, d3, d4, d5, d6, d7;
if(color_depth == COLORDEPTH_4) {
uint8* dest = (uint8*)bg_tiledata[TILE_2BIT] + tile_num * 64;
unsigned pos = tile_num * 16;
unsigned y = 8;
while(y--) {
d0 = vram[pos ];
d1 = vram[pos + 1];
render_bg_tile_line_2bpp(0x80);
render_bg_tile_line_2bpp(0x40);
render_bg_tile_line_2bpp(0x20);
render_bg_tile_line_2bpp(0x10);
render_bg_tile_line_2bpp(0x08);
render_bg_tile_line_2bpp(0x04);
render_bg_tile_line_2bpp(0x02);
render_bg_tile_line_2bpp(0x01);
pos += 2;
}
bg_tiledata_state[TILE_2BIT][tile_num] = 0;
}
if(color_depth == COLORDEPTH_16) {
uint8* dest = (uint8*)bg_tiledata[TILE_4BIT] + tile_num * 64;
unsigned pos = tile_num * 32;
unsigned y = 8;
while(y--) {
d0 = vram[pos ];
d1 = vram[pos + 1];
d2 = vram[pos + 16];
d3 = vram[pos + 17];
render_bg_tile_line_4bpp(0x80);
render_bg_tile_line_4bpp(0x40);
render_bg_tile_line_4bpp(0x20);
render_bg_tile_line_4bpp(0x10);
render_bg_tile_line_4bpp(0x08);
render_bg_tile_line_4bpp(0x04);
render_bg_tile_line_4bpp(0x02);
render_bg_tile_line_4bpp(0x01);
pos += 2;
}
bg_tiledata_state[TILE_4BIT][tile_num] = 0;
}
if(color_depth == COLORDEPTH_256) {
uint8* dest = (uint8*)bg_tiledata[TILE_8BIT] + tile_num * 64;
unsigned pos = tile_num * 64;
unsigned y = 8;
while(y--) {
d0 = vram[pos ];
d1 = vram[pos + 1];
d2 = vram[pos + 16];
d3 = vram[pos + 17];
d4 = vram[pos + 32];
d5 = vram[pos + 33];
d6 = vram[pos + 48];
d7 = vram[pos + 49];
render_bg_tile_line_8bpp(0x80);
render_bg_tile_line_8bpp(0x40);
render_bg_tile_line_8bpp(0x20);
render_bg_tile_line_8bpp(0x10);
render_bg_tile_line_8bpp(0x08);
render_bg_tile_line_8bpp(0x04);
render_bg_tile_line_8bpp(0x02);
render_bg_tile_line_8bpp(0x01);
pos += 2;
}
bg_tiledata_state[TILE_8BIT][tile_num] = 0;
}
}
#undef render_bg_tile_line_2bpp
#undef render_bg_tile_line_4bpp
#undef render_bg_tile_line_8bpp
void PPU::flush_pixel_cache() {
uint16 main = get_palette(0);
uint16 sub = (regs.pseudo_hires || regs.bg_mode == 5 || regs.bg_mode == 6)
? main
: regs.color_rgb;
unsigned i = 255;
do {
pixel_cache[i].src_main = main;
pixel_cache[i].src_sub = sub;
pixel_cache[i].bg_main = BACK;
pixel_cache[i].bg_sub = BACK;
pixel_cache[i].ce_main = false;
pixel_cache[i].ce_sub = false;
pixel_cache[i].pri_main = 0;
pixel_cache[i].pri_sub = 0;
} while(i--);
}
void PPU::alloc_tiledata_cache() {
bg_tiledata[TILE_2BIT] = new uint8_t[262144]();
bg_tiledata[TILE_4BIT] = new uint8_t[131072]();
bg_tiledata[TILE_8BIT] = new uint8_t[ 65536]();
bg_tiledata_state[TILE_2BIT] = new uint8_t[ 4096]();
bg_tiledata_state[TILE_4BIT] = new uint8_t[ 2048]();
bg_tiledata_state[TILE_8BIT] = new uint8_t[ 1024]();
}
//marks all tiledata cache entries as dirty
void PPU::flush_tiledata_cache() {
for(unsigned i = 0; i < 4096; i++) bg_tiledata_state[TILE_2BIT][i] = 1;
for(unsigned i = 0; i < 2048; i++) bg_tiledata_state[TILE_4BIT][i] = 1;
for(unsigned i = 0; i < 1024; i++) bg_tiledata_state[TILE_8BIT][i] = 1;
}
void PPU::free_tiledata_cache() {
delete[] bg_tiledata[TILE_2BIT];
delete[] bg_tiledata[TILE_4BIT];
delete[] bg_tiledata[TILE_8BIT];
delete[] bg_tiledata_state[TILE_2BIT];
delete[] bg_tiledata_state[TILE_4BIT];
delete[] bg_tiledata_state[TILE_8BIT];
}
#endif