mirror of https://github.com/bsnes-emu/bsnes.git
808 lines
26 KiB
C++
808 lines
26 KiB
C++
//RawInput driver
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//author: byuu
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//this driver utilizes RawInput (WM_INPUT) to capture keyboard and mouse input.
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//although this requires WinXP or newer, it is the only way to uniquely identify
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//and independently map multiple keyboards and mice. DirectInput merges all
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//keyboards and mice into one device per.
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//
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//as WM_INPUT lacks specific RAWINPUT structures for gamepads, giving only raw
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//data, and because DirectInput supports up to 16 joypads, DirectInput is used
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//for joypad mapping.
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//
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//further, Xbox 360 controllers are explicitly detected and supported through
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//XInput. this is because under DirectInput, the LT / RT (trigger) buttons are
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//merged into a single Z-axis -- making it impossible to detect both buttons
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//being pressed at the same time. with XInput, the state of both trigger
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//buttons can be read independently.
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//
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//so in essence, this is actually more of a hybrid driver.
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#include <xinput.h>
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namespace ruby {
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static DWORD WINAPI RawInputThreadProc(void*);
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static LRESULT CALLBACK RawInputWindowProc(HWND, UINT, WPARAM, LPARAM);
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class RawInput {
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public:
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HANDLE mutex;
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HWND hwnd;
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bool initialized;
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bool ready;
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struct Device {
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HANDLE handle;
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};
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struct Keyboard : Device {
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bool state[nall::Keyboard::Size];
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void update(RAWINPUT* input) {
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unsigned code = input->data.keyboard.MakeCode;
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unsigned flags = input->data.keyboard.Flags;
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#define map(id, flag, name) if(code == id) state[name] = (bool)(flags == flag);
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map(0x0001, 0, nall::Keyboard::Escape)
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map(0x003b, 0, nall::Keyboard::F1)
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map(0x003c, 0, nall::Keyboard::F2)
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map(0x003d, 0, nall::Keyboard::F3)
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map(0x003e, 0, nall::Keyboard::F4)
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map(0x003f, 0, nall::Keyboard::F5)
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map(0x0040, 0, nall::Keyboard::F6)
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map(0x0041, 0, nall::Keyboard::F7)
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map(0x0042, 0, nall::Keyboard::F8)
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map(0x0043, 0, nall::Keyboard::F9)
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map(0x0044, 0, nall::Keyboard::F10)
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map(0x0057, 0, nall::Keyboard::F11)
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map(0x0058, 0, nall::Keyboard::F12)
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map(0x0037, 2, nall::Keyboard::PrintScreen)
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map(0x0046, 0, nall::Keyboard::ScrollLock)
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map(0x001d, 4, nall::Keyboard::Pause)
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map(0x0029, 0, nall::Keyboard::Tilde)
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map(0x0002, 0, nall::Keyboard::Num1)
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map(0x0003, 0, nall::Keyboard::Num2)
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map(0x0004, 0, nall::Keyboard::Num3)
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map(0x0005, 0, nall::Keyboard::Num4)
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map(0x0006, 0, nall::Keyboard::Num5)
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map(0x0007, 0, nall::Keyboard::Num6)
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map(0x0008, 0, nall::Keyboard::Num7)
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map(0x0009, 0, nall::Keyboard::Num8)
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map(0x000a, 0, nall::Keyboard::Num9)
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map(0x000b, 0, nall::Keyboard::Num0)
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map(0x000c, 0, nall::Keyboard::Dash)
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map(0x000d, 0, nall::Keyboard::Equal)
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map(0x000e, 0, nall::Keyboard::Backspace)
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map(0x0052, 2, nall::Keyboard::Insert)
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map(0x0053, 2, nall::Keyboard::Delete)
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map(0x0047, 2, nall::Keyboard::Home)
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map(0x004f, 2, nall::Keyboard::End)
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map(0x0049, 2, nall::Keyboard::PageUp)
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map(0x0051, 2, nall::Keyboard::PageDown)
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map(0x001e, 0, nall::Keyboard::A)
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map(0x0030, 0, nall::Keyboard::B)
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map(0x002e, 0, nall::Keyboard::C)
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map(0x0020, 0, nall::Keyboard::D)
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map(0x0012, 0, nall::Keyboard::E)
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map(0x0021, 0, nall::Keyboard::F)
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map(0x0022, 0, nall::Keyboard::G)
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map(0x0023, 0, nall::Keyboard::H)
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map(0x0017, 0, nall::Keyboard::I)
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map(0x0024, 0, nall::Keyboard::J)
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map(0x0025, 0, nall::Keyboard::K)
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map(0x0026, 0, nall::Keyboard::L)
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map(0x0032, 0, nall::Keyboard::M)
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map(0x0031, 0, nall::Keyboard::N)
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map(0x0018, 0, nall::Keyboard::O)
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map(0x0019, 0, nall::Keyboard::P)
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map(0x0010, 0, nall::Keyboard::Q)
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map(0x0013, 0, nall::Keyboard::R)
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map(0x001f, 0, nall::Keyboard::S)
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map(0x0014, 0, nall::Keyboard::T)
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map(0x0016, 0, nall::Keyboard::U)
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map(0x002f, 0, nall::Keyboard::V)
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map(0x0011, 0, nall::Keyboard::W)
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map(0x002d, 0, nall::Keyboard::X)
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map(0x0015, 0, nall::Keyboard::Y)
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map(0x002c, 0, nall::Keyboard::Z)
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map(0x001a, 0, nall::Keyboard::LeftBracket)
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map(0x001b, 0, nall::Keyboard::RightBracket)
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map(0x002b, 0, nall::Keyboard::Backslash)
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map(0x0027, 0, nall::Keyboard::Semicolon)
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map(0x0028, 0, nall::Keyboard::Apostrophe)
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map(0x0033, 0, nall::Keyboard::Comma)
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map(0x0034, 0, nall::Keyboard::Period)
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map(0x0035, 0, nall::Keyboard::Slash)
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map(0x004f, 0, nall::Keyboard::Keypad1)
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map(0x0050, 0, nall::Keyboard::Keypad2)
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map(0x0051, 0, nall::Keyboard::Keypad3)
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map(0x004b, 0, nall::Keyboard::Keypad4)
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map(0x004c, 0, nall::Keyboard::Keypad5)
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map(0x004d, 0, nall::Keyboard::Keypad6)
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map(0x0047, 0, nall::Keyboard::Keypad7)
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map(0x0048, 0, nall::Keyboard::Keypad8)
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map(0x0049, 0, nall::Keyboard::Keypad9)
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map(0x0052, 0, nall::Keyboard::Keypad0)
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map(0x0053, 0, nall::Keyboard::Point)
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map(0x001c, 2, nall::Keyboard::Enter)
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map(0x004e, 0, nall::Keyboard::Add)
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map(0x004a, 0, nall::Keyboard::Subtract)
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map(0x0037, 0, nall::Keyboard::Multiply)
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map(0x0035, 2, nall::Keyboard::Divide)
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map(0x0045, 0, nall::Keyboard::NumLock)
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map(0x003a, 0, nall::Keyboard::CapsLock)
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//Pause signals 0x1d:4 + 0x45:0, whereas NumLock signals only 0x45:0.
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//this makes it impractical to detect both Pause+NumLock independently.
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//workaround: always detect Pause; detect NumLock only when Pause is released.
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if(state[nall::Keyboard::Pause]) state[nall::Keyboard::NumLock] = false;
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map(0x0048, 2, nall::Keyboard::Up)
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map(0x0050, 2, nall::Keyboard::Down)
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map(0x004b, 2, nall::Keyboard::Left)
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map(0x004d, 2, nall::Keyboard::Right)
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map(0x000f, 0, nall::Keyboard::Tab)
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map(0x001c, 0, nall::Keyboard::Return)
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map(0x0039, 0, nall::Keyboard::Spacebar)
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map(0x005d, 2, nall::Keyboard::Menu)
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//merge left and right modifiers to one ID
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if(code == 0x002a && flags == 0) state[nall::Keyboard::Shift] = 1; //left shift
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if(code == 0x002a && flags == 1) state[nall::Keyboard::Shift] = 0;
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if(code == 0x0036 && flags == 0) state[nall::Keyboard::Shift] = 1; //right shift
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if(code == 0x0036 && flags == 1) state[nall::Keyboard::Shift] = 0;
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if(code == 0x001d && flags == 0) state[nall::Keyboard::Control] = 1; //left control
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if(code == 0x001d && flags == 1) state[nall::Keyboard::Control] = 0;
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if(code == 0x001d && flags == 2) state[nall::Keyboard::Control] = 1; //right control
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if(code == 0x001d && flags == 3) state[nall::Keyboard::Control] = 0;
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if(code == 0x0038 && flags == 0) state[nall::Keyboard::Alt] = 1; //left alt
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if(code == 0x0038 && flags == 1) state[nall::Keyboard::Alt] = 0;
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if(code == 0x0038 && flags == 2) state[nall::Keyboard::Alt] = 1; //right alt
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if(code == 0x0038 && flags == 3) state[nall::Keyboard::Alt] = 0;
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if(code == 0x005b && flags == 2) state[nall::Keyboard::Super] = 1; //left super
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if(code == 0x005b && flags == 3) state[nall::Keyboard::Super] = 0;
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if(code == 0x005c && flags == 2) state[nall::Keyboard::Super] = 1; //right super
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if(code == 0x005c && flags == 3) state[nall::Keyboard::Super] = 0;
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#undef map
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}
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Keyboard() {
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for(unsigned i = 0; i < nall::Keyboard::Size; i++) state[i] = false;
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}
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};
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struct Mouse : Device {
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signed xDistance;
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signed yDistance;
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signed zDistance;
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unsigned buttonState;
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void sync() {
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xDistance = 0;
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yDistance = 0;
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zDistance = 0;
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}
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void update(RAWINPUT* input) {
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if((input->data.mouse.usFlags & 1) == MOUSE_MOVE_RELATIVE) {
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xDistance += input->data.mouse.lLastX;
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yDistance += input->data.mouse.lLastY;
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}
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) buttonState |= 1 << 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP ) buttonState &=~ 1 << 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) buttonState |= 1 << 2; //swap middle and right buttons,
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP ) buttonState &=~ 1 << 2; //for consistency with Linux:
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) buttonState |= 1 << 1; //left = 0, middle = 1, right = 2
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP ) buttonState &=~ 1 << 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN) buttonState |= 1 << 3;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP ) buttonState &=~ 1 << 3;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN) buttonState |= 1 << 4;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP ) buttonState &=~ 1 << 4;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
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zDistance += (int16_t)input->data.mouse.usButtonData;
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}
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}
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Mouse() {
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xDistance = yDistance = zDistance = 0;
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buttonState = 0;
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}
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};
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//keep track of gamepads for the sole purpose of distinguishing XInput devices
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//from all other devices. this is necessary, as DirectInput does not provide
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//a way to retrieve the necessary RIDI_DEVICENAME string.
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struct Gamepad : Device {
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bool isXInputDevice;
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uint16_t vendorId;
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uint16_t productId;
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};
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vector<Keyboard> lkeyboard;
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vector<Mouse> lmouse;
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vector<Gamepad> lgamepad;
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LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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if(msg == WM_INPUT) {
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unsigned size = 0;
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GetRawInputData((HRAWINPUT)lparam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
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RAWINPUT *input = new RAWINPUT[size];
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GetRawInputData((HRAWINPUT)lparam, RID_INPUT, input, &size, sizeof(RAWINPUTHEADER));
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WaitForSingleObject(mutex, INFINITE);
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if(input->header.dwType == RIM_TYPEKEYBOARD) {
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for(unsigned i = 0; i < lkeyboard.size(); i++) {
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if(input->header.hDevice == lkeyboard(i).handle) {
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lkeyboard(i).update(input);
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break;
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}
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}
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} else if(input->header.dwType == RIM_TYPEMOUSE) {
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for(unsigned i = 0; i < lmouse.size(); i++) {
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if(input->header.hDevice == lmouse(i).handle) {
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lmouse(i).update(input);
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break;
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}
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}
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}
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ReleaseMutex(mutex);
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//allow propogation of WM_INPUT message
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LRESULT result = DefRawInputProc(&input, size, sizeof(RAWINPUTHEADER));
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delete[] input;
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return result;
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}
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return DefWindowProc(hwnd, msg, wparam, lparam);
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}
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//this is used to sort device IDs
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struct DevicePool {
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HANDLE handle;
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wchar_t name[4096];
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bool operator<(const DevicePool &pool) const { return wcscmp(name, pool.name) < 0; }
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};
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int main() {
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//create an invisible window to act as a sink, capturing all WM_INPUT messages
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WNDCLASS wc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
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wc.hCursor = LoadCursor(0, IDC_ARROW);
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wc.hIcon = LoadIcon(0, IDI_APPLICATION);
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wc.hInstance = GetModuleHandle(0);
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wc.lpfnWndProc = RawInputWindowProc;
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wc.lpszClassName = L"RawInputClass";
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wc.lpszMenuName = 0;
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wc.style = CS_VREDRAW | CS_HREDRAW;
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RegisterClass(&wc);
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hwnd = CreateWindow(L"RawInputClass", L"RawInputClass", WS_POPUP,
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0, 0, 64, 64, 0, 0, GetModuleHandle(0), 0);
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//enumerate all HID devices
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unsigned devices = 0;
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GetRawInputDeviceList(NULL, &devices, sizeof(RAWINPUTDEVICELIST));
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RAWINPUTDEVICELIST *list = new RAWINPUTDEVICELIST[devices];
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GetRawInputDeviceList(list, &devices, sizeof(RAWINPUTDEVICELIST));
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//sort all devices by name. this has two important properties:
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//1) it consistently orders peripherals, so mapped IDs remain constant
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//2) it sorts the virtual keyboard and mouse to the bottom of the list
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// (real devices start with \\?\HID#, virtual with \\?\Root#)
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DevicePool pool[devices];
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for(unsigned i = 0; i < devices; i++) {
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pool[i].handle = list[i].hDevice;
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unsigned size = sizeof(pool[i].name) - 1;
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GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, &pool[i].name, &size);
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}
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nall::sort(pool, devices);
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delete[] list;
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for(unsigned i = 0; i < devices; i++) {
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RID_DEVICE_INFO info;
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info.cbSize = sizeof(RID_DEVICE_INFO);
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unsigned size = info.cbSize;
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GetRawInputDeviceInfo(pool[i].handle, RIDI_DEVICEINFO, &info, &size);
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if(info.dwType == RIM_TYPEKEYBOARD) {
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unsigned n = lkeyboard.size();
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lkeyboard(n).handle = pool[i].handle;
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} else if(info.dwType == RIM_TYPEMOUSE) {
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unsigned n = lmouse.size();
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lmouse(n).handle = pool[i].handle;
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} else if(info.dwType == RIM_TYPEHID) {
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//if this is a gamepad or joystick device ...
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if(info.hid.usUsagePage == 1 && (info.hid.usUsage == 4 || info.hid.usUsage == 5)) {
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//... then cache device information for later use
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unsigned n = lgamepad.size();
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lgamepad(n).handle = pool[i].handle;
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lgamepad(n).vendorId = (uint16_t)info.hid.dwVendorId;
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lgamepad(n).productId = (uint16_t)info.hid.dwProductId;
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//per MSDN: XInput devices have "IG_" in their device strings,
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//which is how they should be identified.
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string p = (const char*)utf8_t(pool[i].name);
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if(auto position = strpos(p, "IG_")) {
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lgamepad(n).isXInputDevice = true;
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} else {
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lgamepad(n).isXInputDevice = false;
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}
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}
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}
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}
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RAWINPUTDEVICE device[2];
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//capture all keyboard input
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device[0].usUsagePage = 1;
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device[0].usUsage = 6;
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device[0].dwFlags = RIDEV_INPUTSINK;
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device[0].hwndTarget = hwnd;
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//capture all mouse input
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device[1].usUsagePage = 1;
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device[1].usUsage = 2;
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device[1].dwFlags = RIDEV_INPUTSINK;
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device[1].hwndTarget = hwnd;
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RegisterRawInputDevices(device, 2, sizeof(RAWINPUTDEVICE));
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WaitForSingleObject(mutex, INFINITE);
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ready = true;
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ReleaseMutex(mutex);
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while(true) {
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MSG msg;
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GetMessage(&msg, hwnd, 0, 0);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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RawInput() : initialized(false), ready(false) {
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}
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};
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static RawInput rawinput;
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DWORD WINAPI RawInputThreadProc(void*) {
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return rawinput.main();
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}
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LRESULT CALLBACK RawInputWindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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return rawinput.window_proc(hwnd, msg, wparam, lparam);
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}
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class XInput {
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public:
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HMODULE libxinput;
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DWORD WINAPI (*pXInputGetState)(DWORD, XINPUT_STATE*);
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struct Gamepad {
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unsigned id;
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int16_t hat;
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int16_t axis[6];
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bool button[10];
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void poll(XINPUT_STATE &state) {
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hat = Joypad::HatCenter;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hat |= Joypad::HatUp;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hat |= Joypad::HatRight;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hat |= Joypad::HatDown;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hat |= Joypad::HatLeft;
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axis[0] = (int16_t)state.Gamepad.sThumbLX;
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axis[1] = (int16_t)state.Gamepad.sThumbLY;
|
|
axis[2] = (int16_t)state.Gamepad.sThumbRX;
|
|
axis[3] = (int16_t)state.Gamepad.sThumbRY;
|
|
|
|
//transform left and right trigger ranges:
|
|
//from: 0 (low, eg released) to 255 (high, eg pressed all the way down)
|
|
//to: +32767 (low) to -32768 (high)
|
|
uint16_t triggerX = state.Gamepad.bLeftTrigger;
|
|
uint16_t triggerY = state.Gamepad.bRightTrigger;
|
|
|
|
triggerX = (triggerX << 8) | triggerX;
|
|
triggerY = (triggerY << 8) | triggerY;
|
|
|
|
axis[4] = (~triggerX) - 32768;
|
|
axis[5] = (~triggerY) - 32768;
|
|
|
|
button[0] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
|
|
button[1] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
|
|
button[2] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
|
|
button[3] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
|
|
button[4] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
|
|
button[5] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
|
|
button[6] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
|
|
button[7] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
button[8] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
|
|
button[9] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
|
|
}
|
|
|
|
Gamepad() {
|
|
hat = Joypad::HatCenter;
|
|
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
|
|
for(unsigned n = 0; n < 10; n++) button[n] = false;
|
|
}
|
|
};
|
|
|
|
vector<Gamepad> lgamepad;
|
|
|
|
void poll() {
|
|
if(!pXInputGetState) return;
|
|
|
|
for(unsigned i = 0; i < lgamepad.size(); i++) {
|
|
XINPUT_STATE state;
|
|
DWORD result = pXInputGetState(lgamepad(i).id, &state);
|
|
if(result == ERROR_SUCCESS) lgamepad(i).poll(state);
|
|
}
|
|
}
|
|
|
|
void init() {
|
|
if(!pXInputGetState) return;
|
|
|
|
//XInput only supports up to four controllers
|
|
for(unsigned i = 0; i <= 3; i++) {
|
|
XINPUT_STATE state;
|
|
DWORD result = pXInputGetState(i, &state);
|
|
if(result == ERROR_SUCCESS) {
|
|
//valid controller detected, add to gamepad list
|
|
unsigned n = lgamepad.size();
|
|
lgamepad(n).id = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
XInput() : pXInputGetState(0) {
|
|
//bind xinput1 dynamically, as it does not ship with Windows Vista or below
|
|
libxinput = LoadLibraryA("xinput1_3.dll");
|
|
if(!libxinput) libxinput = LoadLibraryA("xinput1_2.dll");
|
|
if(!libxinput) libxinput = LoadLibraryA("xinput1_1.dll");
|
|
if(!libxinput) return;
|
|
pXInputGetState = (DWORD WINAPI (*)(DWORD, XINPUT_STATE*))GetProcAddress(libxinput, "XInputGetState");
|
|
}
|
|
|
|
~XInput() {
|
|
if(libxinput) FreeLibrary(libxinput);
|
|
}
|
|
};
|
|
|
|
static BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*);
|
|
static BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*);
|
|
|
|
class DirectInput {
|
|
public:
|
|
HWND handle;
|
|
LPDIRECTINPUT8 context;
|
|
struct Gamepad {
|
|
LPDIRECTINPUTDEVICE8 handle;
|
|
|
|
int16_t hat[4];
|
|
int16_t axis[6];
|
|
bool button[128];
|
|
|
|
void poll(DIJOYSTATE2& state) {
|
|
//POV hats
|
|
for(unsigned n = 0; n < 4; n++) {
|
|
hat[n] = Joypad::HatCenter;
|
|
|
|
//POV value is in clockwise-hundredth degree units
|
|
unsigned pov = state.rgdwPOV[n];
|
|
|
|
//some drivers report a centered POV hat as -1U, others as 65535U.
|
|
//>= 36000 will match both, as well as invalid ranges.
|
|
if(pov >= 36000) continue;
|
|
|
|
if(pov >= 31500 || pov <= 4500) hat[n] |= Joypad::HatUp;
|
|
if(pov >= 4500 && pov <= 13500) hat[n] |= Joypad::HatRight;
|
|
if(pov >= 13500 && pov <= 22500) hat[n] |= Joypad::HatDown;
|
|
if(pov >= 22500 && pov <= 31500) hat[n] |= Joypad::HatLeft;
|
|
}
|
|
|
|
//axes
|
|
axis[0] = state.lX;
|
|
axis[1] = state.lY;
|
|
axis[2] = state.lZ;
|
|
axis[3] = state.lRx;
|
|
axis[4] = state.lRy;
|
|
axis[5] = state.lRz;
|
|
|
|
//buttons
|
|
for(unsigned n = 0; n < 128; n++) {
|
|
button[n] = (bool)state.rgbButtons[n];
|
|
}
|
|
}
|
|
|
|
Gamepad() {
|
|
handle = 0;
|
|
for(unsigned n = 0; n < 4; n++) hat[n] = Joypad::HatCenter;
|
|
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
|
|
for(unsigned n = 0; n < 128; n++) button[n] = false;
|
|
}
|
|
};
|
|
vector<Gamepad> lgamepad;
|
|
|
|
void poll() {
|
|
for(unsigned i = 0; i < lgamepad.size(); i++) {
|
|
if(FAILED(lgamepad(i).handle->Poll())) {
|
|
lgamepad(i).handle->Acquire();
|
|
continue;
|
|
}
|
|
|
|
DIJOYSTATE2 state;
|
|
lgamepad(i).handle->GetDeviceState(sizeof(DIJOYSTATE2), &state);
|
|
lgamepad(i).poll(state);
|
|
}
|
|
}
|
|
|
|
bool init_joypad(const DIDEVICEINSTANCE* instance) {
|
|
//if this is an XInput device, do not acquire it via DirectInput ...
|
|
//the XInput driver above will handle said device.
|
|
for(unsigned i = 0; i < rawinput.lgamepad.size(); i++) {
|
|
uint32_t guid = MAKELONG(rawinput.lgamepad(i).vendorId, rawinput.lgamepad(i).productId);
|
|
if(guid == instance->guidProduct.Data1) {
|
|
if(rawinput.lgamepad(i).isXInputDevice == true) {
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(FAILED(context->CreateDevice(instance->guidInstance, &device, 0))) {
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
device->SetDataFormat(&c_dfDIJoystick2);
|
|
device->SetCooperativeLevel(handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
|
|
device->EnumObjects(DirectInput_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS);
|
|
unsigned n = lgamepad.size();
|
|
lgamepad(n).handle = device;
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
bool init_axis(const DIDEVICEOBJECTINSTANCE* instance) {
|
|
DIPROPRANGE range;
|
|
range.diph.dwSize = sizeof(DIPROPRANGE);
|
|
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
range.diph.dwHow = DIPH_BYID;
|
|
range.diph.dwObj = instance->dwType;
|
|
range.lMin = -32768;
|
|
range.lMax = +32767;
|
|
device->SetProperty(DIPROP_RANGE, &range.diph);
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
void init(HWND handle_) {
|
|
handle = handle_;
|
|
DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&context, 0);
|
|
context->EnumDevices(DI8DEVCLASS_GAMECTRL, DirectInput_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY);
|
|
}
|
|
|
|
void term() {
|
|
for(unsigned i = 0; i < lgamepad.size(); i++) {
|
|
lgamepad(i).handle->Unacquire();
|
|
lgamepad(i).handle->Release();
|
|
}
|
|
lgamepad.reset();
|
|
|
|
if(context) {
|
|
context->Release();
|
|
context = 0;
|
|
}
|
|
}
|
|
|
|
private:
|
|
LPDIRECTINPUTDEVICE8 device;
|
|
};
|
|
|
|
BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE* instance, void* p) {
|
|
return ((DirectInput*)p)->init_joypad(instance);
|
|
}
|
|
|
|
BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE* instance, void* p) {
|
|
return ((DirectInput*)p)->init_axis(instance);
|
|
}
|
|
|
|
class pInputRaw {
|
|
public:
|
|
XInput xinput;
|
|
DirectInput dinput;
|
|
|
|
bool acquire_mouse;
|
|
bool cursor_visible;
|
|
|
|
struct {
|
|
HWND handle;
|
|
} settings;
|
|
|
|
bool cap(const string& name) {
|
|
if(name == Input::Handle) return true;
|
|
if(name == Input::KeyboardSupport) return true;
|
|
if(name == Input::MouseSupport) return true;
|
|
if(name == Input::JoypadSupport) return true;
|
|
return false;
|
|
}
|
|
|
|
any get(const string& name) {
|
|
if(name == Input::Handle) return (uintptr_t)settings.handle;
|
|
return false;
|
|
}
|
|
|
|
bool set(const string& name, const any& value) {
|
|
if(name == Input::Handle) {
|
|
settings.handle = (HWND)any_cast<uintptr_t>(value);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool acquire() {
|
|
acquire_mouse = true;
|
|
if(cursor_visible == true) {
|
|
ShowCursor(cursor_visible = false);
|
|
}
|
|
return acquired();
|
|
}
|
|
|
|
bool unacquire() {
|
|
acquire_mouse = false;
|
|
ReleaseCapture();
|
|
ClipCursor(NULL);
|
|
if(cursor_visible == false) {
|
|
ShowCursor(cursor_visible = true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool acquired() {
|
|
if(acquire_mouse == true) {
|
|
SetFocus(settings.handle);
|
|
SetCapture(settings.handle);
|
|
RECT rc;
|
|
GetWindowRect(settings.handle, &rc);
|
|
ClipCursor(&rc);
|
|
}
|
|
return GetCapture() == settings.handle;
|
|
}
|
|
|
|
bool poll(int16_t* table) {
|
|
memset(table, 0, Scancode::Limit * sizeof(int16_t));
|
|
|
|
WaitForSingleObject(rawinput.mutex, INFINITE);
|
|
|
|
//=========
|
|
//Keyboards
|
|
//=========
|
|
for(unsigned i = 0; i < min(rawinput.lkeyboard.size(), (unsigned)Keyboard::Count); i++) {
|
|
for(unsigned n = 0; n < nall::Keyboard::Size; n++) {
|
|
//using keyboard(0)|= instead of keyboard(i)= merges all keyboards to KB0
|
|
//this is done to favor ease of mapping over flexibility (eg share laptop+USB keyboard mapping)
|
|
table[keyboard(0).key(n)] |= rawinput.lkeyboard(i).state[n];
|
|
}
|
|
}
|
|
|
|
//====
|
|
//Mice
|
|
//====
|
|
for(unsigned i = 0; i < min(rawinput.lmouse.size(), (unsigned)Mouse::Count); i++) {
|
|
table[mouse(i).axis(0)] = rawinput.lmouse(i).xDistance;
|
|
table[mouse(i).axis(1)] = rawinput.lmouse(i).yDistance;
|
|
table[mouse(i).axis(2)] = rawinput.lmouse(i).zDistance;
|
|
|
|
for(unsigned n = 0; n < min(5U, (unsigned)Mouse::Buttons); n++) {
|
|
table[mouse(i).button(n)] = (bool)(rawinput.lmouse(i).buttonState & (1 << n));
|
|
}
|
|
|
|
rawinput.lmouse(i).sync();
|
|
}
|
|
|
|
ReleaseMutex(rawinput.mutex);
|
|
|
|
unsigned joy = 0;
|
|
|
|
//==================
|
|
//XInput controllers
|
|
//==================
|
|
xinput.poll();
|
|
for(unsigned i = 0; i < xinput.lgamepad.size(); i++) {
|
|
if(joy >= Joypad::Count) break;
|
|
|
|
table[joypad(joy).hat(0)] = xinput.lgamepad(i).hat;
|
|
|
|
for(unsigned axis = 0; axis < min(6U, (unsigned)Joypad::Axes); axis++) {
|
|
table[joypad(joy).axis(axis)] = xinput.lgamepad(i).axis[axis];
|
|
}
|
|
|
|
for(unsigned button = 0; button < min(10U, (unsigned)Joypad::Buttons); button++) {
|
|
table[joypad(joy).button(button)] = xinput.lgamepad(i).button[button];
|
|
}
|
|
|
|
joy++;
|
|
}
|
|
|
|
//=======================
|
|
//DirectInput controllers
|
|
//=======================
|
|
dinput.poll();
|
|
for(unsigned i = 0; i < dinput.lgamepad.size(); i++) {
|
|
if(joy >= Joypad::Count) break;
|
|
|
|
for(unsigned hat = 0; hat < min(4U, (unsigned)Joypad::Hats); hat++) {
|
|
table[joypad(joy).hat(hat)] = dinput.lgamepad(i).hat[hat];
|
|
}
|
|
|
|
for(unsigned axis = 0; axis < min(6U, (unsigned)Joypad::Axes); axis++) {
|
|
table[joypad(joy).axis(axis)] = dinput.lgamepad(i).axis[axis];
|
|
}
|
|
|
|
for(unsigned button = 0; button < min(128U, (unsigned)Joypad::Buttons); button++) {
|
|
table[joypad(joy).button(button)] = dinput.lgamepad(i).button[button];
|
|
}
|
|
|
|
joy++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool init() {
|
|
//only spawn RawInput processing thread one time
|
|
if(rawinput.initialized == false) {
|
|
rawinput.initialized = true;
|
|
rawinput.mutex = CreateMutex(NULL, FALSE, NULL);
|
|
CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL);
|
|
|
|
//RawInput device calibration needs to finish before initializing DirectInput;
|
|
//as it needs device GUIDs to distinguish XInput devices from ordinary joypads.
|
|
bool ready = false;
|
|
do {
|
|
Sleep(10);
|
|
WaitForSingleObject(rawinput.mutex, INFINITE);
|
|
ready = rawinput.ready;
|
|
ReleaseMutex(rawinput.mutex);
|
|
} while(ready == false);
|
|
}
|
|
|
|
xinput.init();
|
|
dinput.init(settings.handle);
|
|
|
|
acquire_mouse = false;
|
|
cursor_visible = true;
|
|
return true;
|
|
}
|
|
|
|
void term() {
|
|
unacquire();
|
|
dinput.term();
|
|
}
|
|
|
|
pInputRaw() {
|
|
}
|
|
};
|
|
|
|
DeclareInput(Raw)
|
|
|
|
};
|