mirror of https://github.com/bsnes-emu/bsnes.git
268 lines
6.7 KiB
C++
268 lines
6.7 KiB
C++
#ifndef NALL_SET_HPP
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#define NALL_SET_HPP
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//set
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//implementation: red-black tree
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//
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//search: O(log n) average; O(log n) worst
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//insert: O(log n) average; O(log n) worst
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//remove: O(log n) average; O(log n) worst
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//
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//requirements:
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// bool T::operator==(const T&) const;
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// bool T::operator< (const T&) const;
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#include <nall/utility.hpp>
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#include <nall/vector.hpp>
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namespace nall {
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template<typename T> struct set {
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struct node_t {
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T value;
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bool red = 1;
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node_t* link[2] = {nullptr, nullptr};
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node_t() = default;
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node_t(const T& value) : value(value) {}
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};
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node_t* root = nullptr;
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unsigned nodes = 0;
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set& operator=(const set& source) { copy(source); return *this; }
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set& operator=(set&& source) { move(std::move(source)); return *this; }
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set(const set& source) { operator=(source); }
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set(set&& source) { operator=(std::move(source)); }
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set(std::initializer_list<T> list) { for(auto& value : list) insert(value); }
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set() = default;
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~set() { reset(); }
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unsigned size() const { return nodes; }
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bool empty() const { return nodes == 0; }
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void reset() {
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reset(root);
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nodes = 0;
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}
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optional<T&> find(const T& value) {
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if(node_t* node = find(root, value)) return node->value;
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return false;
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}
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optional<const T&> find(const T& value) const {
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if(node_t* node = find(root, value)) return node->value;
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return false;
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}
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optional<T&> insert(const T& value) {
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unsigned count = size();
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node_t* v = insert(root, value);
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root->red = 0;
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if(size() == count) return false;
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return {true, v->value};
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}
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template<typename... Args> bool insert(const T& value, Args&&... args) {
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bool result = insert(value);
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insert(std::forward<Args>(args)...) | result;
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return result;
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}
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bool remove(const T& value) {
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unsigned count = size();
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bool done = 0;
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remove(root, &value, done);
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if(root) root->red = 0;
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return size() < count;
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}
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template<typename... Args> bool remove(const T& value, Args&&... args) {
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bool result = remove(value);
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return remove(std::forward<Args>(args)...) | result;
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}
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struct base_iterator {
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bool operator!=(const base_iterator& source) const { return position != source.position; }
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base_iterator& operator++() {
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if(++position >= source.size()) { position = source.size(); return *this; }
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if(stack.last()->link[1]) {
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stack.append(stack.last()->link[1]);
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while(stack.last()->link[0]) stack.append(stack.last()->link[0]);
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} else {
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node_t* child;
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do child = stack.take();
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while(child == stack.last()->link[1]);
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}
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return *this;
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}
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base_iterator(const set& source, unsigned position) : source(source), position(position) {
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node_t* node = source.root;
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while(node) {
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stack.append(node);
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node = node->link[0];
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}
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}
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protected:
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const set& source;
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unsigned position;
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vector<node_t*> stack;
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};
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struct iterator : base_iterator {
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T& operator*() const { return base_iterator::stack.last()->value; }
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iterator(const set& source, unsigned position) : base_iterator(source, position) {}
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};
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iterator begin() { return iterator(*this, 0); }
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iterator end() { return iterator(*this, size()); }
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struct const_iterator : base_iterator {
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const T& operator*() const { return base_iterator::stack.last()->value; }
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const_iterator(const set& source, unsigned position) : base_iterator(source, position) {}
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};
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const const_iterator begin() const { return const_iterator(*this, 0); }
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const const_iterator end() const { return const_iterator(*this, size()); }
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private:
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void reset(node_t*& node) {
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if(!node) return;
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if(node->link[0]) reset(node->link[0]);
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if(node->link[1]) reset(node->link[1]);
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delete node;
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node = nullptr;
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}
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void copy(const set& source) {
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reset();
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copy(root, source.root);
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nodes = source.nodes;
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}
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void copy(node_t*& target, const node_t* source) {
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if(!source) return;
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target = new node_t(source->value);
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target->red = source->red;
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copy(target->link[0], source->link[0]);
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copy(target->link[1], source->link[1]);
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}
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void move(set&& source) {
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root = source.root;
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nodes = source.nodes;
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source.root = nullptr;
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source.nodes = 0;
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}
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node_t* find(node_t* node, const T& value) const {
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if(node == nullptr) return nullptr;
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if(node->value == value) return node;
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return find(node->link[node->value < value], value);
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}
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bool red(node_t* node) const { return node && node->red; }
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bool black(node_t* node) const { return !red(node); }
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void rotate(node_t*& a, bool dir) {
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node_t*& b = a->link[!dir];
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node_t*& c = b->link[dir];
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a->red = 1, b->red = 0;
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std::swap(a, b);
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std::swap(b, c);
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}
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void rotateTwice(node_t*& node, bool dir) {
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rotate(node->link[!dir], !dir);
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rotate(node, dir);
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}
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node_t* insert(node_t*& node, const T& value) {
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if(!node) { nodes++; node = new node_t(value); return node; }
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if(node->value == value) { node->value = value; return node; } //prevent duplicate entries
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bool dir = node->value < value;
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node_t* v = insert(node->link[dir], value);
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if(black(node->link[dir])) return v;
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if(red(node->link[!dir])) {
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node->red = 1;
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node->link[0]->red = 0;
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node->link[1]->red = 0;
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} else if(red(node->link[dir]->link[dir])) {
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rotate(node, !dir);
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} else if(red(node->link[dir]->link[!dir])) {
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rotateTwice(node, !dir);
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}
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return v;
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}
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void balance(node_t*& node, bool dir, bool& done) {
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node_t* p = node;
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node_t* s = node->link[!dir];
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if(!s) return;
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if(red(s)) {
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rotate(node, dir);
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s = p->link[!dir];
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}
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if(black(s->link[0]) && black(s->link[1])) {
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if(red(p)) done = 1;
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p->red = 0, s->red = 1;
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} else {
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bool save = p->red;
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bool head = node == p;
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if(red(s->link[!dir])) rotate(p, dir);
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else rotateTwice(p, dir);
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p->red = save;
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p->link[0]->red = 0;
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p->link[1]->red = 0;
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if(head) node = p;
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else node->link[dir] = p;
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done = 1;
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}
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}
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void remove(node_t*& node, const T* value, bool& done) {
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if(!node) { done = 1; return; }
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if(node->value == *value) {
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if(!node->link[0] || !node->link[1]) {
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node_t* save = node->link[!node->link[0]];
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if(red(node)) done = 1;
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else if(red(save)) save->red = 0, done = 1;
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nodes--;
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delete node;
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node = save;
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return;
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} else {
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node_t* heir = node->link[0];
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while(heir->link[1]) heir = heir->link[1];
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node->value = heir->value;
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value = &heir->value;
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}
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}
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bool dir = node->value < *value;
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remove(node->link[dir], value, done);
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if(!done) balance(node, dir, done);
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}
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};
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}
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#endif
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