mirror of https://github.com/bsnes-emu/bsnes.git
415 lines
9.6 KiB
C
415 lines
9.6 KiB
C
#include <stdio.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <time.h>
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#include <assert.h>
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#include <signal.h>
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#include <stdarg.h>
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#define AUDIO_FREQUENCY 44100
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#ifdef _WIN32
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#include <direct.h>
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#include <windows.h>
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#define snprintf _snprintf
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#endif
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#include "gb.h"
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#include "libretro.h"
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#ifdef _WIN32
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char slash = '\\';
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#else
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char slash = '/';
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#endif
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#define VIDEO_WIDTH 160
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#define VIDEO_HEIGHT 144
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#define VIDEO_PIXELS VIDEO_WIDTH * VIDEO_HEIGHT
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char battery_save_path[512];
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char symbols_path[512];
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static uint32_t *frame_buf;
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static struct retro_log_callback logging;
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static retro_log_printf_t log_cb;
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_t audio_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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static retro_input_poll_t input_poll_cb;
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static retro_input_state_t input_state_cb;
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signed short soundbuf[1024*2];
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char retro_base_directory[4096];
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char retro_game_path[4096];
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int RLOOP=1;
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GB_gameboy_t gb;
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static void fallback_log(enum retro_log_level level, const char *fmt, ...)
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{
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(void)level;
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va_list va;
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va_start(va, fmt);
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vfprintf(stderr, fmt, va);
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va_end(va);
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}
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext)
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{
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memcpy(dest, src, length);
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dest[length] = 0;
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/* Remove extension */
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for (size_t i = length; i--;) {
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if (dest[i] == '/') break;
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if (dest[i] == '.') {
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dest[i] = 0;
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break;
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}
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}
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/* Add new extension */
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strcat(dest, ext);
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}
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static void GB_update_keys_status(GB_gameboy_t *gb)
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{
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int i;
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input_poll_cb();
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GB_set_key_state(gb, GB_KEY_RIGHT,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT));
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GB_set_key_state(gb, GB_KEY_LEFT, input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT));
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GB_set_key_state(gb, GB_KEY_UP,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP) );
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GB_set_key_state(gb, GB_KEY_DOWN,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN));
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GB_set_key_state(gb, GB_KEY_A,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A) );
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GB_set_key_state(gb, GB_KEY_B,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B) );
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GB_set_key_state(gb, GB_KEY_SELECT,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT));
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GB_set_key_state(gb, GB_KEY_START,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START) );
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GB_set_turbo_mode(gb, input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X),false );
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static bool ctrl = false;
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static bool shift = false;
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ctrl = input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_RCTRL) ||input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_RCTRL);
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shift = input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_RSHIFT) ||input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_LSHIFT);
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if(input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_c))
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if(ctrl){
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ctrl=false;
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GB_debugger_break(gb);
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}
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for(i=0;i<10;i++)
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if(input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,RETROK_0+i)){
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if(ctrl){
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char save_path[strlen(retro_game_path) + 4];
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char save_extension[] =".s0";
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save_extension[2] += i;
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replace_extension(retro_game_path, strlen(retro_game_path), save_path, save_extension);
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if (shift) {
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GB_load_state(gb, save_path);
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}
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else {
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GB_save_state(gb, save_path);
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}
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}
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}
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}
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static void audio_callback(void *gb)
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{
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GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, 735);
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audio_batch_cb(soundbuf, 735);
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}
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static void vblank(GB_gameboy_t *gb)
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{
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GB_update_keys_status(gb);
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GB_set_pixels_output(gb, frame_buf);
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audio_callback(gb);
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RLOOP=0;
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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return r<<16|g<<8|b;
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}
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static void debugger_interrupt(int ignore)
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{
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/* ^C twice to exit */
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if (GB_debugger_is_stopped(&gb)) {
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exit(0);
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}
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GB_debugger_break(&gb);
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}
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static retro_environment_t environ_cb;
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void retro_init(void)
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{
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frame_buf = (uint32_t*)malloc(VIDEO_PIXELS * sizeof(uint32_t));
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const char *dir = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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{
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snprintf(retro_base_directory, sizeof(retro_base_directory), "%s/sameboy", dir);
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}
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else snprintf(retro_base_directory, sizeof(retro_base_directory), "%s", ".");
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}
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void retro_deinit(void)
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{
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free(frame_buf);
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frame_buf = NULL;
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}
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unsigned retro_api_version(void)
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{
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return RETRO_API_VERSION;
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port);
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}
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void retro_get_system_info(struct retro_system_info *info)
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{
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memset(info, 0, sizeof(*info));
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info->library_name = "SameBoy";
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info->library_version = "0.8";
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info->need_fullpath = true;
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info->valid_extensions = "gb|gbc";
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}
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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struct retro_game_geometry geom = { VIDEO_WIDTH, VIDEO_HEIGHT,VIDEO_WIDTH, VIDEO_HEIGHT ,160.0 / 144.0 };
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struct retro_system_timing timing = { 59.72, 44100.0 };
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info->geometry = geom;
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info->timing = timing;
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}
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static struct retro_rumble_interface rumble;
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void retro_set_environment(retro_environment_t cb)
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{
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environ_cb = cb;
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if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
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log_cb = logging.log;
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else
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log_cb = fallback_log;
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static const struct retro_controller_description controllers[] = {
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{ "Nintendo DS", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) },
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};
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static const struct retro_controller_info ports[] = {
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{ controllers, 1 },
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{ NULL, 0 },
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};
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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audio_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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input_poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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input_state_cb = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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video_cb = cb;
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}
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void retro_reset(void)
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{
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}
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static void check_variables(void)
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{
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}
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void retro_run(void)
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{
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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GB_run_frame(&gb);
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video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT, 0);
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}
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bool retro_load_game(const struct retro_game_info *info)
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{
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struct retro_input_descriptor desc[] = {
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
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{ 0 },
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};
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char TMPC[512];
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
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return false;
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}
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snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path);
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check_variables();
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char buf[256];
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int err = 0;
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if (strstr(info->path, "gbc"))
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{
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GB_init(&gb);
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snprintf(buf, sizeof(buf), "%s%cdmg_boot.bin", retro_base_directory, slash);
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err = GB_load_boot_rom(&gb, buf);
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if (err)
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err = GB_load_boot_rom_dmg(&gb);
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}
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else
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{
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GB_init_cgb(&gb);
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snprintf(buf, sizeof(buf), "%s%ccgb_boot.bin", retro_base_directory, slash);
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err = GB_load_boot_rom(&gb, buf);
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if (err)
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err = GB_load_boot_rom_cgb(&gb);
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}
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if (err)
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log_cb(RETRO_LOG_INFO, "Failed to load boot ROM %s %d\n", buf, err);
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(void)info;
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if (GB_load_rom(&gb,info->path)) {
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perror("Failed to load ROM");
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exit(1);
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}
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signal(SIGINT, debugger_interrupt);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_user_data(&gb, (void*)NULL);
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GB_set_pixels_output(&gb,(unsigned char *) frame_buf);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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size_t path_length = strlen(retro_game_path);
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/* Configure battery */
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replace_extension(retro_game_path, path_length, battery_save_path, ".sav");
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GB_load_battery(&gb, battery_save_path);
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printf("(%s)\n",battery_save_path);
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/* Configure symbols */
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sprintf(TMPC,"%s/registers.sym",retro_base_directory);
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GB_debugger_load_symbol_file(&gb, TMPC);
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replace_extension(retro_game_path, path_length, symbols_path, ".sym");
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GB_debugger_load_symbol_file(&gb, symbols_path);
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GB_set_sample_rate(&gb, AUDIO_FREQUENCY);
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return true;
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}
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void retro_unload_game(void)
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{
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}
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unsigned retro_get_region(void)
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{
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return RETRO_REGION_NTSC;
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}
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bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
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{
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return false;
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}
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size_t retro_serialize_size(void)
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{
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return false;
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}
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bool retro_serialize(void *data_, size_t size)
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{
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return false;
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}
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bool retro_unserialize(const void *data_, size_t size)
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{
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return false;
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}
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void *retro_get_memory_data(unsigned id)
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{
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(void)id;
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return NULL;
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}
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size_t retro_get_memory_size(unsigned id)
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{
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(void)id;
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return 0;
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}
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void retro_cheat_reset(void)
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{}
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void retro_cheat_set(unsigned index, bool enabled, const char *code)
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{
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(void)index;
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(void)enabled;
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(void)code;
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}
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