mirror of https://github.com/bsnes-emu/bsnes.git
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
void Ananke::copyGameBoySaves(const string &pathname) {
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if(!file::exists({pathname, "save.ram"})) {
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if(file::exists({information.path, nall::basename(information.name), ".sav"})) {
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file::copy({information.path, nall::basename(information.name), ".sav"}, {pathname, "save.ram"});
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}
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}
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if(!file::exists({pathname, "rtc.ram"})) {
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if(file::exists({information.path, nall::basename(information.name), ".rtc"})) {
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file::copy({information.path, nall::basename(information.name), ".rtc"}, {pathname, "rtc.ram"});
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}
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}
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}
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string Ananke::createGameBoyHeuristic(vector<uint8_t> &buffer) {
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GameBoyCartridge info(buffer.data(), buffer.size());
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string pathname = {
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userpath(),
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"Emulation/Game Boy", (info.info.cgb ? " Color" : ""), "/",
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nall::basename(information.name),
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" (!).", (info.info.cgb ? "gbc" : "gb"), "/"
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};
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directory::create(pathname);
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string markup = info.markup;
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markup.append("\ninformation\n title: ", nall::basename(information.name), "\n");
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if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
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file::write({pathname, "manifest.bml"}, markup);
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file::write({pathname, "program.rom"}, buffer);
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copyGameBoySaves(pathname);
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return pathname;
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}
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string Ananke::openGameBoy(vector<uint8_t> &buffer) {
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return createGameBoyHeuristic(buffer);
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}
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string Ananke::syncGameBoy(const string &pathname) {
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auto buffer = file::read({pathname, "program.rom"});
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if(buffer.size() == 0) return "";
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auto save = file::read({pathname, "save.ram"});
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if(save.size() == 0) save = file::read({pathname, "save.rwm"});
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auto rtc = file::read({pathname, "rtc.ram"});
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if(rtc.size() == 0) rtc = file::read({pathname, "rtc.rwm"});
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directory::remove(pathname);
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information.path = pathname;
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information.name = notdir(string{pathname}.rtrim<1>("/"));
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string outputPath = openGameBoy(buffer);
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if(save.size()) file::write({outputPath, "save.ram"}, save);
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if(rtc.size()) file::write({outputPath, "rtc.ram"}, rtc);
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return outputPath;
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}
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