bsnes/ananke/game-boy.cpp

61 lines
2.0 KiB
C++

void Ananke::copyGameBoySaves(const string &pathname) {
if(!file::exists({pathname, "save.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".sav"})) {
file::copy({information.path, nall::basename(information.name), ".sav"}, {pathname, "save.ram"});
}
}
if(!file::exists({pathname, "rtc.ram"})) {
if(file::exists({information.path, nall::basename(information.name), ".rtc"})) {
file::copy({information.path, nall::basename(information.name), ".rtc"}, {pathname, "rtc.ram"});
}
}
}
string Ananke::createGameBoyHeuristic(vector<uint8_t> &buffer) {
GameBoyCartridge info(buffer.data(), buffer.size());
string pathname = {
userpath(),
"Emulation/Game Boy", (info.info.cgb ? " Color" : ""), "/",
nall::basename(information.name),
" (!).", (info.info.cgb ? "gbc" : "gb"), "/"
};
directory::create(pathname);
string markup = info.markup;
markup.append("\ninformation\n title: ", nall::basename(information.name), "\n");
if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
file::write({pathname, "manifest.bml"}, markup);
file::write({pathname, "program.rom"}, buffer);
copyGameBoySaves(pathname);
return pathname;
}
string Ananke::openGameBoy(vector<uint8_t> &buffer) {
return createGameBoyHeuristic(buffer);
}
string Ananke::syncGameBoy(const string &pathname) {
auto buffer = file::read({pathname, "program.rom"});
if(buffer.size() == 0) return "";
auto save = file::read({pathname, "save.ram"});
if(save.size() == 0) save = file::read({pathname, "save.rwm"});
auto rtc = file::read({pathname, "rtc.ram"});
if(rtc.size() == 0) rtc = file::read({pathname, "rtc.rwm"});
directory::remove(pathname);
information.path = pathname;
information.name = notdir(string{pathname}.rtrim<1>("/"));
string outputPath = openGameBoy(buffer);
if(save.size()) file::write({outputPath, "save.ram"}, save);
if(rtc.size()) file::write({outputPath, "rtc.ram"}, rtc);
return outputPath;
}