mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#ifndef GBA_HPP
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#define GBA_HPP
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#include <emulator/emulator.hpp>
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#include <processor/arm/arm.hpp>
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namespace GameBoyAdvance {
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namespace Info {
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static const string Name = "bgba";
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static const uint SerializerVersion = 3;
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}
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}
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/*
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bgba - Game Boy Advance emulator
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authors: byuu, Cydrak
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license: GPLv3
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project started: 2012-03-19
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*/
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#include <libco/libco.h>
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namespace GameBoyAdvance {
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enum : uint { //mode flags for bus read, write:
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Nonsequential = 1, //N cycle
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Sequential = 2, //S cycle
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Prefetch = 4, //instruction fetch (eligible for prefetch)
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Byte = 8, //8-bit access
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Half = 16, //16-bit access
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Word = 32, //32-bit access
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Load = 64, //load operation
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Store = 128, //store operation
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Signed = 256, //sign extended
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};
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int clock = 0;
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};
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#include <gba/memory/memory.hpp>
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#include <gba/interface/interface.hpp>
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#include <gba/scheduler/scheduler.hpp>
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#include <gba/system/system.hpp>
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#include <gba/cartridge/cartridge.hpp>
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#include <gba/player/player.hpp>
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#include <gba/cpu/cpu.hpp>
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#include <gba/ppu/ppu.hpp>
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#include <gba/apu/apu.hpp>
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#include <gba/video/video.hpp>
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}
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#endif
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