mirror of https://github.com/bsnes-emu/bsnes.git
129 lines
3.6 KiB
C++
129 lines
3.6 KiB
C++
#if defined(Hiro_TableLayout)
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struct TableLayout;
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struct TableLayoutColumn;
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struct TableLayoutRow;
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struct TableLayoutCell;
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struct mTableLayout;
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struct mTableLayoutColumn;
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struct mTableLayoutRow;
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struct mTableLayoutCell;
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using sTableLayout = shared_pointer<mTableLayout>;
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using sTableLayoutColumn = shared_pointer<mTableLayoutColumn>;
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using sTableLayoutRow = shared_pointer<mTableLayoutRow>;
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using sTableLayoutCell = shared_pointer<mTableLayoutCell>;
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struct mTableLayout : mSizable {
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using type = mTableLayout;
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using mSizable::remove;
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auto alignment() const -> Alignment;
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auto append(sSizable sizable, Size size) -> type&;
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auto cell(uint position) const -> TableLayoutCell;
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auto cell(uint x, uint y) const -> TableLayoutCell;
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auto cell(sSizable sizable) const -> TableLayoutCell;
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auto cells() const -> vector<TableLayoutCell>;
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auto cellCount() const -> uint;
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auto column(uint position) const -> TableLayoutColumn;
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auto columns() const -> vector<TableLayoutColumn>;
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auto columnCount() const -> uint;
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auto minimumSize() const -> Size override;
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auto padding() const -> Geometry;
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auto remove(sSizable sizable) -> type&;
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auto remove(sTableLayoutCell cell) -> type&;
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auto reset() -> type& override;
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auto resize() -> type&;
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auto row(uint position) const -> TableLayoutRow;
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auto rows() const -> vector<TableLayoutRow>;
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auto rowCount() const -> uint;
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auto setAlignment(Alignment alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setGeometry(Geometry geometry) -> type& override;
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auto setPadding(Geometry padding) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSize(Size size) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto size() const -> Size;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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Alignment alignment;
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vector<TableLayoutCell> cells;
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vector<TableLayoutColumn> columns;
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Geometry padding;
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vector<TableLayoutRow> rows;
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Size size;
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} state;
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};
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struct mTableLayoutColumn : mObject {
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using type = mTableLayoutColumn;
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auto alignment() const -> Alignment;
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auto setAlignment(Alignment alignment) -> type&;
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auto setSpacing(float spacing) -> type&;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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struct State {
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Alignment alignment;
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float spacing = 5_sx;
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} state;
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friend class mTableLayout;
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};
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struct mTableLayoutRow : mObject {
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using type = mTableLayoutRow;
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auto alignment() const -> Alignment;
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auto setAlignment(Alignment alignment) -> type&;
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auto setSpacing(float spacing) -> type&;
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auto spacing() const -> float;
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auto synchronize() -> type&;
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private:
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struct State {
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Alignment alignment;
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float spacing = 5_sy;
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} state;
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friend class mTableLayout;
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};
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struct mTableLayoutCell : mObject {
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using type = mTableLayoutCell;
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auto alignment() const -> Alignment;
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auto setAlignment(Alignment alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
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auto setSizable(sSizable sizable) -> type&;
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auto setSize(Size size) -> type&;
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auto setVisible(bool visible) -> type& override;
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auto sizable() const -> Sizable;
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auto size() const -> Size;
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auto synchronize() -> type&;
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private:
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auto destruct() -> void override;
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struct State {
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Alignment alignment;
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sSizable sizable;
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Size size;
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} state;
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friend class mTableLayout;
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};
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#endif
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