bsnes/hiro/extension/table-layout.cpp

442 lines
12 KiB
C++

#if defined(Hiro_TableLayout)
auto mTableLayout::alignment() const -> Alignment {
return state.alignment;
}
auto mTableLayout::append(sSizable sizable, Size size) -> type& {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return *this;
}
TableLayoutCell cell;
cell->setSizable(sizable);
cell->setSize(size);
cell->setParent(this, cellCount());
state.cells.append(cell);
return *this;
}
auto mTableLayout::cell(uint position) const -> TableLayoutCell {
return state.cells(position, {});
}
auto mTableLayout::cell(uint x, uint y) const -> TableLayoutCell {
if(auto cell = state.cells(y * columnCount() + x, {})) return cell;
return {};
}
auto mTableLayout::cell(sSizable sizable) const -> TableLayoutCell {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return cell;
}
return {};
}
auto mTableLayout::cells() const -> vector<TableLayoutCell> {
return state.cells;
}
auto mTableLayout::cellCount() const -> uint {
return state.cells.size();
}
auto mTableLayout::column(uint position) const -> TableLayoutColumn {
return state.columns(position, {});
}
auto mTableLayout::columns() const -> vector<TableLayoutColumn> {
return state.columns;
}
auto mTableLayout::columnCount() const -> uint {
return state.columns.size();
}
auto mTableLayout::destruct() -> void {
for(auto& cell : state.cells) cell->destruct();
for(auto& column : state.columns) column->destruct();
for(auto& row : state.rows) row->destruct();
mSizable::destruct();
}
auto mTableLayout::minimumSize() const -> Size {
float minimumWidth = 0;
for(uint x : range(columnCount())) {
float width = 0;
auto column = this->column(x);
for(uint y : range(rowCount())) {
auto row = this->row(y);
auto cell = this->cell(x, y);
if(cell.size().width() == Size::Minimum || cell.size().width() == Size::Maximum) {
width = max(width, cell.sizable()->minimumSize().width());
} else {
width = max(width, cell.size().width());
}
}
minimumWidth += width;
if(x != columnCount() - 1) minimumWidth += column.spacing();
}
float minimumHeight = 0;
for(uint y : range(rowCount())) {
float height = 0;
auto row = this->row(y);
for(uint x : range(columnCount())) {
auto column = this->column(x);
auto cell = this->cell(x, y);
if(cell.size().height() == Size::Minimum || cell.size().height() == Size::Maximum) {
height = max(height, cell.sizable()->minimumSize().height());
} else {
height = max(height, cell.size().height());
}
}
minimumHeight += height;
if(y != rowCount() - 1) minimumHeight += row.spacing();
}
return {
padding().x() + minimumWidth + padding().width(),
padding().y() + minimumHeight + padding().height()
};
}
auto mTableLayout::padding() const -> Geometry {
return state.padding;
}
auto mTableLayout::remove(sSizable sizable) -> type& {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return remove(cell);
}
return *this;
}
auto mTableLayout::remove(sTableLayoutCell cell) -> type& {
if(cell->parent() != this) return *this;
auto offset = cell->offset();
cell->setParent();
state.cells.remove(offset);
for(uint n : range(offset, cellCount())) state.cells[n]->adjustOffset(-1);
return synchronize();
}
auto mTableLayout::reset() -> type& {
while(state.cells) remove(state.cells.right());
return synchronize();
}
auto mTableLayout::resize() -> type& {
setGeometry(geometry());
return *this;
}
auto mTableLayout::row(uint position) const -> TableLayoutRow {
return state.rows(position, {});
}
auto mTableLayout::rows() const -> vector<TableLayoutRow> {
return state.rows;
}
auto mTableLayout::rowCount() const -> uint {
return state.rows.size();
}
auto mTableLayout::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mTableLayout::setEnabled(bool enabled) -> type& {
mSizable::setEnabled(enabled);
for(auto& cell : state.cells) cell.setEnabled(cell.enabled());
return *this;
}
auto mTableLayout::setFont(const Font& font) -> type& {
mSizable::setFont(font);
for(auto& cell : state.cells) cell.setFont(cell.font());
return *this;
}
auto mTableLayout::setGeometry(Geometry requestedGeometry) -> type& {
//if(!visible(true)) return mSizable::setGeometry(requestedGeometry), *this;
auto geometry = requestedGeometry;
geometry.setX(geometry.x() + padding().x());
geometry.setY(geometry.y() + padding().y());
geometry.setWidth (geometry.width() - padding().x() - padding().width());
geometry.setHeight(geometry.height() - padding().y() - padding().height());
vector<float> widths;
widths.resize(columnCount());
uint maximumWidths = 0;
for(uint x : range(columnCount())) {
float width = 0;
auto column = this->column(x);
for(uint y : range(rowCount())) {
auto row = this->row(y);
auto cell = this->cell(x, y);
if(cell.size().width() == Size::Maximum) {
width = Size::Maximum;
maximumWidths++;
break;
}
if(cell.size().width() == Size::Minimum) {
width = max(width, cell.sizable()->minimumSize().width());
} else {
width = max(width, cell.size().width());
}
}
widths[x] = width;
}
vector<float> heights;
heights.resize(rowCount());
uint maximumHeights = 0;
for(uint y : range(rowCount())) {
float height = 0;
auto row = this->row(y);
for(uint x : range(columnCount())) {
auto column = this->column(x);
auto cell = this->cell(x, y);
if(cell.size().height() == Size::Maximum) {
height = Size::Maximum;
maximumHeights++;
break;
}
if(cell.size().height() == Size::Minimum) {
height = max(height, cell.sizable()->minimumSize().height());
} else {
height = max(height, cell.size().height());
}
}
heights[y] = height;
}
float fixedWidth = 0;
for(uint x : range(columnCount())) {
if(widths[x] != Size::Maximum) fixedWidth += widths[x];
if(x != columnCount() - 1) fixedWidth += column(x)->spacing();
}
float maximumWidth = (geometry.width() - fixedWidth) / maximumWidths;
for(auto& width : widths) {
if(width == Size::Maximum) width = maximumWidth;
}
float fixedHeight = 0;
for(uint y : range(rowCount())) {
if(heights[y] != Size::Maximum) fixedHeight += heights[y];
if(y != rowCount() - 1) fixedHeight += row(y)->spacing();
}
float maximumHeight = (geometry.height() - fixedHeight) / maximumHeights;
for(auto& height : heights) {
if(height == Size::Maximum) height = maximumHeight;
}
float geometryY = geometry.y();
for(uint y : range(rowCount())) {
float geometryX = geometry.x();
auto row = this->row(y);
for(uint x : range(columnCount())) {
auto column = this->column(x);
auto cell = this->cell(x, y);
float geometryWidth = widths [x];
float geometryHeight = heights[y];
auto alignment = cell.alignment();
if(!alignment) alignment = column.alignment();
if(!alignment) alignment = row.alignment();
if(!alignment) alignment = this->alignment();
if(!alignment) alignment = {0.0, 0.5};
float cellWidth = cell.size().width();
if(cellWidth == Size::Minimum) cellWidth = cell.sizable()->minimumSize().width();
if(cellWidth == Size::Maximum) cellWidth = geometryWidth;
cellWidth = min(cellWidth, geometryWidth);
float cellHeight = cell.size().height();
if(cellHeight == Size::Minimum) cellHeight = cell.sizable()->minimumSize().height();
if(cellHeight == Size::Maximum) cellHeight = geometryHeight;
cellHeight = min(cellHeight, geometryHeight);
float cellX = geometryX + alignment.horizontal() * (geometryWidth - cellWidth);
float cellY = geometryY + alignment.vertical() * (geometryHeight - cellHeight);
cell.sizable()->setGeometry({cellX, cellY, cellWidth, cellHeight});
geometryX += widths[x] + column.spacing();
}
geometryY += heights[y] + row.spacing();
}
mSizable::setGeometry(requestedGeometry);
return *this;
}
auto mTableLayout::setPadding(Geometry padding) -> type& {
state.padding = padding;
return synchronize();
}
auto mTableLayout::setParent(mObject* parent, int offset) -> type& {
for(auto& cell : reverse(state.cells)) cell->destruct();
for(auto& column : reverse(state.columns)) column->destruct();
for(auto& row : reverse(state.rows)) row->destruct();
mObject::setParent(parent, offset);
for(auto& cell : state.cells) cell->setParent(this, cell->offset());
for(auto& column : state.columns) column->setParent(this, column->offset());
for(auto& row : state.rows) row->setParent(this, row->offset());
return *this;
}
auto mTableLayout::setSize(Size size) -> type& {
state.size = size;
state.columns.reset();
state.rows.reset();
for(auto x : range(size.width())) state.columns.append(TableLayoutColumn());
for(auto y : range(size.height())) state.rows.append(TableLayoutRow());
return synchronize();
}
auto mTableLayout::setVisible(bool visible) -> type& {
mSizable::setVisible(visible);
for(auto& cell : state.cells) cell.setVisible(cell.visible());
return synchronize();
}
auto mTableLayout::size() const -> Size {
return state.size;
}
auto mTableLayout::synchronize() -> type& {
setGeometry(geometry());
return *this;
}
//
auto mTableLayoutColumn::alignment() const -> Alignment {
return state.alignment;
}
auto mTableLayoutColumn::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mTableLayoutColumn::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mTableLayoutColumn::spacing() const -> float {
return state.spacing;
}
auto mTableLayoutColumn::synchronize() -> type& {
if(auto parent = this->parent()) {
if(auto tableLayout = dynamic_cast<mTableLayout*>(parent)) {
tableLayout->synchronize();
}
}
return *this;
}
//
auto mTableLayoutRow::alignment() const -> Alignment {
return state.alignment;
}
auto mTableLayoutRow::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mTableLayoutRow::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mTableLayoutRow::spacing() const -> float {
return state.spacing;
}
auto mTableLayoutRow::synchronize() -> type& {
if(auto parent = this->parent()) {
if(auto tableLayout = dynamic_cast<mTableLayout*>(parent)) {
tableLayout->synchronize();
}
}
return *this;
}
//
auto mTableLayoutCell::alignment() const -> Alignment {
return state.alignment;
}
auto mTableLayoutCell::destruct() -> void {
if(auto& sizable = state.sizable) sizable->destruct();
mObject::destruct();
}
auto mTableLayoutCell::setAlignment(Alignment alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mTableLayoutCell::setEnabled(bool enabled) -> type& {
mObject::setEnabled(enabled);
state.sizable->setEnabled(state.sizable->enabled());
return *this;
}
auto mTableLayoutCell::setFont(const Font& font) -> type& {
mObject::setFont(font);
state.sizable->setFont(state.sizable->font());
return *this;
}
auto mTableLayoutCell::setParent(mObject* parent, int offset) -> type& {
state.sizable->destruct();
mObject::setParent(parent, offset);
state.sizable->setParent(this, 0);
return *this;
}
auto mTableLayoutCell::setSizable(sSizable sizable) -> type& {
state.sizable = sizable;
state.sizable->setParent(this, 0);
return synchronize();
}
auto mTableLayoutCell::setSize(Size size) -> type& {
state.size = size;
return synchronize();
}
auto mTableLayoutCell::setVisible(bool visible) -> type& {
mObject::setVisible(visible);
state.sizable->setVisible(state.sizable->visible());
return *this;
}
auto mTableLayoutCell::sizable() const -> Sizable {
return state.sizable ? state.sizable : Sizable();
}
auto mTableLayoutCell::size() const -> Size {
return state.size;
}
auto mTableLayoutCell::synchronize() -> type& {
if(auto parent = this->parent()) {
if(auto tableLayout = dynamic_cast<mTableLayout*>(parent)) {
tableLayout->synchronize();
}
}
return *this;
}
#endif