mirror of https://github.com/bsnes-emu/bsnes.git
131 lines
3.9 KiB
C++
Executable File
131 lines
3.9 KiB
C++
Executable File
#if defined(Hiro_MessageDialog)
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MessageDialog::MessageDialog(const string& text) {
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state.text = text;
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}
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auto MessageDialog::checked() const -> bool {
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return state.checked;
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}
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auto MessageDialog::error(const vector<string>& buttons) -> string {
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state.buttons = buttons;
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state.icon = Icon::Prompt::Error;
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return _run();
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}
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auto MessageDialog::information(const vector<string>& buttons) -> string {
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state.buttons = buttons;
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state.icon = Icon::Prompt::Information;
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return _run();
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}
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auto MessageDialog::question(const vector<string>& buttons) -> string {
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state.buttons = buttons;
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state.icon = Icon::Prompt::Question;
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return _run();
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}
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auto MessageDialog::setAlignment(Alignment alignment) -> type& {
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state.alignment = alignment;
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state.relativeTo = {};
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return *this;
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}
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auto MessageDialog::setAlignment(sWindow relativeTo, Alignment alignment) -> type& {
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state.alignment = alignment;
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state.relativeTo = relativeTo;
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return *this;
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}
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auto MessageDialog::setChecked(bool checked) -> type& {
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state.checked = checked;
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return *this;
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}
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auto MessageDialog::setOption(const string& option) -> type& {
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state.option = option;
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return *this;
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}
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auto MessageDialog::setText(const string& text) -> type& {
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state.text = text;
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return *this;
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}
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auto MessageDialog::setTitle(const string& title) -> type& {
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state.title = title;
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return *this;
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}
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auto MessageDialog::warning(const vector<string>& buttons) -> string {
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state.buttons = buttons;
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state.icon = Icon::Prompt::Warning;
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return _run();
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}
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auto MessageDialog::_run() -> string {
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if(!state.buttons) return {}; //nothing to do
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Application::Namespace tr{"MessageDialog"};
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Window window;
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VerticalLayout layout{&window};
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HorizontalLayout messageLayout{&layout, Size{~0, 0}, 5_sy};
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VerticalLayout messageIconLayout{&messageLayout, Size{16_sx, ~0}, 5_sx};
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Canvas messageIcon{&messageIconLayout, Size{16_sx, 16_sy}, 0};
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Widget messageIconSpacer{&messageIconLayout, Size{16_sx, ~0}};
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Label messageText{&messageLayout, Size{~0, 0}};
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Widget optionSpacer{&layout, Size{0, 0}};
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CheckLabel optionText{&layout, Size{~0, 0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget controlSpacer{&controlLayout, Size{~0, 0}};
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layout.setPadding(5_sx, 5_sy);
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image icon{state.icon};
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icon.scale(16_sx, 16_sy);
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messageIcon.setIcon(icon);
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messageText.setText(state.text);
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optionSpacer.setCollapsible().setVisible((bool)state.option);
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optionText.setCollapsible().setChecked(state.checked).setText(state.option).setVisible((bool)state.option).onToggle([&] {
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state.checked = optionText.checked();
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});
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for(auto n : range(state.buttons.size())) {
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Button button{&controlLayout, Size{80_sx, 0}, 5_sx};
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button.onActivate([&, n] {
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state.response = state.buttons[n];
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window.setModal(false);
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});
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button.setText(tr(state.buttons[n]));
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button.setFocused(); //the last button will have effective focus
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}
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int widthMessage = 5_sx + 16 + 5_sx + Font().size(state.text).width() + 5_sx;
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int widthButtons = 5_sx + state.buttons.size() * 85_sx;
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int width = max(320_sx, widthMessage, widthButtons);
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window.onClose([&] {
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//if the dialog is dismissed (escape pressed, or window manager close button clicked),
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//set the response to the last button shown (which is also the default selected button),
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//and set a flag to indicate that the dialog was dismissed to the caller.
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//note that the safest option should always be the last option in the buttons list.
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if(!state.response) {
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state.response = state.buttons.last();
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state.dismissed = true;
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}
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window.setModal(false);
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});
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window.setTitle(state.title);
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window.setResizable(false);
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window.setSize({width, layout.minimumSize().height()});
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window.setAlignment(state.relativeTo, state.alignment);
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window.setDismissable();
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window.setVisible();
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window.setModal();
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window.setVisible(false);
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return state.response;
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}
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#endif
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