bsnes/hiro/cocoa/status-bar.cpp

54 lines
1.1 KiB
C++

#if defined(Hiro_StatusBar)
namespace hiro {
auto pStatusBar::construct() -> void {
}
auto pStatusBar::destruct() -> void {
}
auto pStatusBar::setEnabled(bool enabled) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setEnabled:enabled];
}
}
}
auto pStatusBar::setFont(const Font& font) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setFont:pFont::create(font)];
}
}
}
auto pStatusBar::setText(const string& text) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setStringValue:[NSString stringWithUTF8String:state().text]];
}
}
}
auto pStatusBar::setVisible(bool visible) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setHidden:!visible];
parent->setGeometry(parent->state().geometry);
}
}
}
auto pStatusBar::_parent() -> maybe<pWindow&> {
if(auto parent = self().parentWindow()) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
}
#endif