mirror of https://github.com/bsnes-emu/bsnes.git
139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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#include "load.cpp"
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#include "save.cpp"
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#include "serialization.cpp"
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Cartridge cartridge;
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auto Cartridge::manifest() const -> string {
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string manifest = information.manifest.cartridge;
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if(information.manifest.gameBoy) manifest.append("\n[[Game Boy]]\n\n", information.manifest.gameBoy);
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if(information.manifest.bsMemory) manifest.append("\n[[BS Memory]]\n\n", information.manifest.bsMemory);
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if(information.manifest.sufamiTurboA) manifest.append("\n[[Sufami Turbo - Slot A]]\n\n", information.manifest.sufamiTurboA);
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if(information.manifest.sufamiTurboB) manifest.append("\n[[Sufami Turbo - Slot B]]\n\n", information.manifest.sufamiTurboB);
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return manifest;
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}
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auto Cartridge::title() const -> string {
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string title = information.title.cartridge;
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if(information.title.gameBoy) title.append(" + ", information.title.gameBoy);
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if(information.title.bsMemory) title.append(" + ", information.title.bsMemory);
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if(information.title.sufamiTurboA) title.append(" + ", information.title.sufamiTurboA);
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if(information.title.sufamiTurboB) title.append(" + ", information.title.sufamiTurboB);
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return title;
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}
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auto Cartridge::load() -> bool {
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information = Information();
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has = Has();
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if(auto pathID = interface->load(ID::SuperFamicom, "Super Famicom", "sfc")) {
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information.pathID = pathID();
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} else return false;
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if(auto fp = interface->open(ID::SuperFamicom, "manifest.bml", File::Read, File::Required)) {
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information.manifest.cartridge = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest.cartridge);
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loadCartridge(document);
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//Game Boy
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if(cartridge.has.ICD2) {
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information.sha256 = ""; //Game Boy cartridge not loaded yet: set later via loadGameBoy()
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}
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//BS Memory
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else if(cartridge.has.MCC && cartridge.has.BSMemorySlot) {
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information.sha256 = Hash::SHA256(bsmemory.memory.data(), bsmemory.memory.size()).digest();
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}
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//Sufami Turbo
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else if(cartridge.has.SufamiTurboSlots) {
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Hash::SHA256 sha;
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sha.data(sufamiturboA.rom.data(), sufamiturboA.rom.size());
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sha.data(sufamiturboB.rom.data(), sufamiturboB.rom.size());
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information.sha256 = sha.digest();
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}
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//Super Famicom
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else {
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Hash::SHA256 sha;
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//hash each ROM image that exists; any with size() == 0 is ignored by sha256_chunk()
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sha.data(rom.data(), rom.size());
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sha.data(mcc.rom.data(), mcc.rom.size());
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sha.data(sa1.rom.data(), sa1.rom.size());
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sha.data(superfx.rom.data(), superfx.rom.size());
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sha.data(hitachidsp.rom.data(), hitachidsp.rom.size());
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sha.data(spc7110.prom.data(), spc7110.prom.size());
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sha.data(spc7110.drom.data(), spc7110.drom.size());
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sha.data(sdd1.rom.data(), sdd1.rom.size());
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//hash all firmware that exists
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vector<uint8> buffer;
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buffer = armdsp.firmware();
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sha.data(buffer.data(), buffer.size());
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buffer = hitachidsp.firmware();
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sha.data(buffer.data(), buffer.size());
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buffer = necdsp.firmware();
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sha.data(buffer.data(), buffer.size());
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//finalize hash
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information.sha256 = sha.digest();
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}
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rom.writeProtect(true);
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ram.writeProtect(false);
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return true;
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}
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auto Cartridge::loadGameBoy() -> bool {
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#if defined(SFC_SUPERGAMEBOY)
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//invoked from ICD2::load()
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information.sha256 = GameBoy::interface->sha256();
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information.manifest.gameBoy = GameBoy::interface->manifest();
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information.title.gameBoy = GameBoy::interface->title();
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loadGameBoy(BML::unserialize(information.manifest.gameBoy));
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return true;
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#endif
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return false;
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}
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auto Cartridge::loadBSMemory() -> bool {
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if(auto fp = interface->open(bsmemory.pathID, "manifest.bml", File::Read, File::Required)) {
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information.manifest.bsMemory = fp->reads();
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} else return false;
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loadBSMemory(BML::unserialize(information.manifest.bsMemory));
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return true;
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}
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auto Cartridge::loadSufamiTurboA() -> bool {
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if(auto fp = interface->open(sufamiturboA.pathID, "manifest.bml", File::Read, File::Required)) {
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information.manifest.sufamiTurboA = fp->reads();
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} else return false;
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loadSufamiTurboA(BML::unserialize(information.manifest.sufamiTurboA));
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return true;
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}
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auto Cartridge::loadSufamiTurboB() -> bool {
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if(auto fp = interface->open(sufamiturboB.pathID, "manifest.bml", File::Read, File::Required)) {
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information.manifest.sufamiTurboB = fp->reads();
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} else return false;
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loadSufamiTurboB(BML::unserialize(information.manifest.sufamiTurboB));
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return true;
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}
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auto Cartridge::save() -> void {
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saveCartridge(BML::unserialize(information.manifest.cartridge));
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saveGameBoy(BML::unserialize(information.manifest.gameBoy));
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saveBSMemory(BML::unserialize(information.manifest.bsMemory));
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saveSufamiTurboA(BML::unserialize(information.manifest.sufamiTurboA));
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saveSufamiTurboB(BML::unserialize(information.manifest.sufamiTurboB));
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}
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auto Cartridge::unload() -> void {
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rom.reset();
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ram.reset();
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}
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}
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