bsnes/ruby/input/sdl.cpp

71 lines
1.6 KiB
C++

#include <SDL2/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include "keyboard/xlib.cpp"
#include "mouse/xlib.cpp"
#include "joypad/sdl.cpp"
struct InputSDL : Input {
InputSDL() : _keyboard(*this), _mouse(*this), _joypad(*this) { initialize(); }
~InputSDL() { terminate(); }
auto driver() -> string override { return "SDL"; }
auto ready() -> bool override { return _ready; }
auto hasContext() -> bool override { return true; }
auto setContext(uintptr context) -> bool override {
if(context == Input::context()) return true;
if(!Input::setContext(context)) return false;
return initialize();
}
auto acquired() -> bool override {
return _mouse.acquired();
}
auto acquire() -> bool override {
return _mouse.acquire();
}
auto release() -> bool override {
return _mouse.release();
}
auto poll() -> vector<shared_pointer<HID::Device>> override {
vector<shared_pointer<HID::Device>> devices;
_keyboard.poll(devices);
_mouse.poll(devices);
_joypad.poll(devices);
return devices;
}
auto rumble(uint64_t id, bool enable) -> bool override {
return false;
}
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
if(!_keyboard.initialize()) return false;
if(!_mouse.initialize(_context)) return false;
if(!_joypad.initialize()) return false;
return _ready = true;
}
auto terminate() -> void {
_ready = false;
_keyboard.terminate();
_mouse.terminate();
_joypad.terminate();
}
bool _ready = false;
InputKeyboardXlib _keyboard;
InputMouseXlib _mouse;
InputJoypadSDL _joypad;
};