mirror of https://github.com/bsnes-emu/bsnes.git
125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
#ifndef RUBY_INPUT_MOUSE_RAWINPUT
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#define RUBY_INPUT_MOUSE_RAWINPUT
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struct InputMouseRawInput {
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Input& input;
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InputMouseRawInput(Input& input) : input(input) {}
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uintptr handle = 0;
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bool mouseAcquired = false;
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struct Mouse {
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shared_pointer<HID::Mouse> hid{new HID::Mouse};
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signed relativeX = 0;
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signed relativeY = 0;
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signed relativeZ = 0;
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bool buttons[5] = {0};
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} ms;
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auto acquired() -> bool {
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if(mouseAcquired) {
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SetFocus((HWND)handle);
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SetCapture((HWND)handle);
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RECT rc;
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GetWindowRect((HWND)handle, &rc);
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ClipCursor(&rc);
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}
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return GetCapture() == (HWND)handle;
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}
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auto acquire() -> bool {
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if(!mouseAcquired) {
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mouseAcquired = true;
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ShowCursor(false);
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}
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return acquired();
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}
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auto release() -> bool {
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if(mouseAcquired) {
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mouseAcquired = false;
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ReleaseCapture();
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ClipCursor(nullptr);
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ShowCursor(true);
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}
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return true;
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}
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auto update(RAWINPUT* input) -> void {
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if((input->data.mouse.usFlags & 1) == MOUSE_MOVE_RELATIVE) {
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ms.relativeX += input->data.mouse.lLastX;
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ms.relativeY += input->data.mouse.lLastY;
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}
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if(input->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
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ms.relativeZ += (int16_t)input->data.mouse.usButtonData;
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}
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) ms.buttons[0] = 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP ) ms.buttons[0] = 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) ms.buttons[1] = 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP ) ms.buttons[1] = 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) ms.buttons[2] = 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP ) ms.buttons[2] = 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN) ms.buttons[3] = 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP ) ms.buttons[3] = 0;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN) ms.buttons[4] = 1;
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if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP ) ms.buttons[4] = 0;
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}
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auto assign(unsigned groupID, unsigned inputID, int16_t value) -> void {
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auto& group = ms.hid->group(groupID);
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if(group.input(inputID).value() == value) return;
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input.doChange(ms.hid, groupID, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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assign(HID::Mouse::GroupID::Axis, 0, ms.relativeX);
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assign(HID::Mouse::GroupID::Axis, 1, ms.relativeY);
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assign(HID::Mouse::GroupID::Axis, 2, ms.relativeZ);
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//keys are intentionally reordered below:
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//in ruby, button order is {left, middle, right, up, down}
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assign(HID::Mouse::GroupID::Button, 0, ms.buttons[0]);
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assign(HID::Mouse::GroupID::Button, 2, ms.buttons[1]);
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assign(HID::Mouse::GroupID::Button, 1, ms.buttons[2]);
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assign(HID::Mouse::GroupID::Button, 4, ms.buttons[3]);
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assign(HID::Mouse::GroupID::Button, 3, ms.buttons[4]);
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ms.relativeX = 0;
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ms.relativeY = 0;
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ms.relativeZ = 0;
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devices.append(ms.hid);
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}
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auto initialize(uintptr handle) -> bool {
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if(!handle) return false;
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this->handle = handle;
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ms.hid->setID(2);
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ms.hid->axes().append("X");
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ms.hid->axes().append("Y");
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ms.hid->axes().append("Z");
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ms.hid->buttons().append("Left");
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ms.hid->buttons().append("Middle");
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ms.hid->buttons().append("Right");
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ms.hid->buttons().append("Up");
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ms.hid->buttons().append("Down");
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rawinput.updateMouse = {&InputMouseRawInput::update, this};
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return true;
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}
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auto terminate() -> void {
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rawinput.updateMouse.reset();
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release();
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}
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};
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#endif
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