bsnes/higan/sfc/ppu-fast/ppu.cpp

115 lines
2.6 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
PPU ppu;
#include "io.cpp"
#include "line.cpp"
#include "background.cpp"
#include "mode7.cpp"
#include "object.cpp"
#include "window.cpp"
#include "serialization.cpp"
#include <sfc/ppu/counter/serialization.cpp>
PPU::PPU() {
ppu1.version = 1;
ppu2.version = 3;
output = new uint32[512 * 512];
output += 16 * 512; //overscan offset
tilecache[TileMode::BPP2] = new uint8[4096 * 8 * 8];
tilecache[TileMode::BPP4] = new uint8[2048 * 8 * 8];
tilecache[TileMode::BPP8] = new uint8[1024 * 8 * 8];
for(uint y : range(240)) {
lines[y].y = y;
lines[y].outputLo = output + (y * 2 + 0) * 512;
lines[y].outputHi = output + (y * 2 + 1) * 512;
}
}
PPU::~PPU() {
output -= 16 * 512; //overscan offset
delete[] output;
delete[] tilecache[TileMode::BPP2];
delete[] tilecache[TileMode::BPP4];
delete[] tilecache[TileMode::BPP8];
}
auto PPU::Enter() -> void {
while(true) scheduler.synchronize(), ppu.main();
}
auto PPU::step(uint clocks) -> void {
tick(clocks);
Thread::step(clocks);
synchronize(cpu);
}
auto PPU::main() -> void {
scanline();
uint y = vcounter();
step(512);
if(y >= 1 && y <= vdisp()) {
memory::copy(&lines[y].cgram, &cgram, sizeof(cgram));
memory::copy(&lines[y].io, &io, sizeof(io));
//lines[y].render();
}
step(lineclocks() - hcounter());
}
auto PPU::scanline() -> void {
if(vcounter() == 0) {
frame.interlace = io.interlace;
frame.overscan = io.overscan;
frame.hires = false;
io.obj.timeOver = false;
io.obj.rangeOver = false;
}
if(vcounter() > 0 && vcounter() < vdisp()) {
frame.hires |= io.pseudoHires || io.bgMode == 5 || io.bgMode == 6;
}
if(vcounter() == vdisp() && !io.displayDisable) {
oamAddressReset();
}
if(vcounter() == 240) {
const uint limit = vdisp();
#pragma omp parallel for
for(uint y = 1; y < limit; y++) {
lines[y].render();
}
scheduler.exit(Scheduler::Event::Frame);
}
}
auto PPU::refresh() -> void {
auto output = this->output;
if(!overscan()) output -= 14 * 512;
auto pitch = 512 << !interlace();
auto width = 256 << hires();
auto height = 240 << interlace();
Emulator::video.refresh(output, pitch * sizeof(uint32), width, height);
}
auto PPU::load(Markup::Node node) -> bool {
return true;
}
auto PPU::power(bool reset) -> void {
create(Enter, system.cpuFrequency());
PPUcounter::reset();
memory::fill<uint32>(output, 512 * 480);
function<auto (uint24, uint8) -> uint8> reader{&PPU::readIO, this};
function<auto (uint24, uint8) -> void> writer{&PPU::writeIO, this};
bus.map(reader, writer, "00-3f,80-bf:2100-213f");
}
}