bsnes/higan/gba/ppu/ppu.cpp

144 lines
2.9 KiB
C++

#include <gba/gba.hpp>
//pixel: 4 cycles
//hdraw: 240 pixels ( 960 cycles)
//hblank: 68 pixels ( 272 cycles)
//scanline: 308 pixels (1232 cycles)
//vdraw: 160 scanlines (197120 cycles)
//vblank: 68 scanlines ( 83776 cycles)
//frame: 228 scanlines (280896 cycles)
namespace GameBoyAdvance {
PPU ppu;
#include "background.cpp"
#include "object.cpp"
#include "window.cpp"
#include "screen.cpp"
#include "io.cpp"
#include "memory.cpp"
#include "serialization.cpp"
auto PPU::blank() -> bool {
return io.forceBlank || cpu.stopped();
}
PPU::PPU() {
output = new uint32[240 * 160];
}
PPU::~PPU() {
delete[] output;
}
auto PPU::Enter() -> void {
while(true) scheduler.synchronize(), ppu.main();
}
auto PPU::step(uint clocks) -> void {
Thread::step(clocks);
synchronize(cpu);
}
auto PPU::main() -> void {
cpu.keypad.run();
io.vblank = io.vcounter >= 160 && io.vcounter <= 226;
io.vcoincidence = io.vcounter == io.vcompare;
if(io.vcounter == 0) {
frame();
bg2.io.lx = bg2.io.x;
bg2.io.ly = bg2.io.y;
bg3.io.lx = bg3.io.x;
bg3.io.ly = bg3.io.y;
}
if(io.vcounter == 160) {
if(io.irqvblank) cpu.irq.flag |= CPU::Interrupt::VBlank;
cpu.dmaVblank();
}
if(io.irqvcoincidence) {
if(io.vcoincidence) cpu.irq.flag |= CPU::Interrupt::VCoincidence;
}
if(io.vcounter < 160) {
uint y = io.vcounter;
bg0.scanline(y);
bg1.scanline(y);
bg2.scanline(y);
bg3.scanline(y);
objects.scanline(y);
for(uint x : range(240)) {
bg0.run(x, y);
bg1.run(x, y);
bg2.run(x, y);
bg3.run(x, y);
objects.run(x, y);
window0.run(x, y);
window1.run(x, y);
window2.output = objects.output.window;
window3.output = true;
uint15 color = screen.run(x, y);
output[y * 240 + x] = color;
step(4);
}
} else {
step(960);
}
io.hblank = 1;
if(io.irqhblank) cpu.irq.flag |= CPU::Interrupt::HBlank;
if(io.vcounter < 160) cpu.dmaHblank();
step(240);
io.hblank = 0;
if(io.vcounter < 160) cpu.dmaHDMA();
step(32);
if(++io.vcounter == 228) io.vcounter = 0;
}
auto PPU::frame() -> void {
player.frame();
scheduler.exit(Scheduler::Event::Frame);
}
auto PPU::refresh() -> void {
Emulator::video.refresh(output, 240 * sizeof(uint32), 240, 160);
}
auto PPU::power() -> void {
create(PPU::Enter, system.frequency());
for(uint n = 0x000; n <= 0x055; n++) bus.io[n] = this;
for(uint n = 0; n < 240 * 160; n++) output[n] = 0;
for(uint n = 0; n < 96 * 1024; n++) vram[n] = 0x00;
for(uint n = 0; n < 1024; n += 2) writePRAM(n, Half, 0x0000);
for(uint n = 0; n < 1024; n += 2) writeOAM(n, Half, 0x0000);
io = {};
for(auto& object : this->object) object = {};
for(auto& param : this->objectParam) param = {};
bg0.power(BG0);
bg1.power(BG1);
bg2.power(BG2);
bg3.power(BG3);
objects.power();
window0.power(IN0);
window1.power(IN1);
window2.power(IN2);
window3.power(OUT);
screen.power();
}
}