mirror of https://github.com/bsnes-emu/bsnes.git
46 lines
2.1 KiB
Objective-C
46 lines
2.1 KiB
Objective-C
#import <Cocoa/Cocoa.h>
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#include "GBView.h"
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#include "GBImageView.h"
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#include "GBSplitView.h"
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@class GBCheatWindowController;
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@interface Document : NSDocument <NSWindowDelegate, GBImageViewDelegate, NSTableViewDataSource, NSTableViewDelegate, NSSplitViewDelegate>
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@property (strong) IBOutlet GBView *view;
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@property (strong) IBOutlet NSTextView *consoleOutput;
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@property (strong) IBOutlet NSPanel *consoleWindow;
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@property (strong) IBOutlet NSTextField *consoleInput;
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@property (strong) IBOutlet NSWindow *mainWindow;
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@property (strong) IBOutlet NSView *memoryView;
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@property (strong) IBOutlet NSPanel *memoryWindow;
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@property (readonly) GB_gameboy_t *gameboy;
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@property (strong) IBOutlet NSTextField *memoryBankInput;
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@property (strong) IBOutlet NSToolbarItem *memoryBankItem;
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@property (strong) IBOutlet GBImageView *tilesetImageView;
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@property (strong) IBOutlet NSPopUpButton *tilesetPaletteButton;
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@property (strong) IBOutlet GBImageView *tilemapImageView;
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@property (strong) IBOutlet NSPopUpButton *tilemapPaletteButton;
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@property (strong) IBOutlet NSPopUpButton *tilemapMapButton;
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@property (strong) IBOutlet NSPopUpButton *TilemapSetButton;
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@property (strong) IBOutlet NSButton *gridButton;
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@property (strong) IBOutlet NSTabView *vramTabView;
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@property (strong) IBOutlet NSPanel *vramWindow;
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@property (strong) IBOutlet NSTextField *vramStatusLabel;
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@property (strong) IBOutlet NSTableView *paletteTableView;
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@property (strong) IBOutlet NSTableView *spritesTableView;
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@property (strong) IBOutlet NSPanel *printerFeedWindow;
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@property (strong) IBOutlet NSImageView *feedImageView;
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@property (strong) IBOutlet NSTextView *debuggerSideViewInput;
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@property (strong) IBOutlet NSTextView *debuggerSideView;
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@property (strong) IBOutlet GBSplitView *debuggerSplitView;
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@property (strong) IBOutlet NSBox *debuggerVerticalLine;
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@property (strong) IBOutlet NSPanel *cheatsWindow;
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@property (strong) IBOutlet GBCheatWindowController *cheatWindowController;
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-(uint8_t) readMemory:(uint16_t) addr;
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-(void) writeMemory:(uint16_t) addr value:(uint8_t)value;
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-(void) performAtomicBlock: (void (^)())block;
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@end
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