bsnes/higan/target-bsnes/input/input.hpp

77 lines
2.2 KiB
C++

struct InputMapping {
auto bind() -> void;
auto bind(string mapping) -> void;
auto bind(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> bool;
auto unbind() -> void;
auto poll() -> int16;
auto rumble(bool enable) -> void;
auto displayName() -> string;
auto isDigital() const -> bool { return type == 0; }
auto isAnalog() const -> bool { return type == 1; }
auto isRumble() const -> bool { return type == 2; }
string path; //configuration file key path
string name; //input name (human readable)
uint type = 0;
string assignment = "None";
enum class Logic : uint { AND, OR };
enum class Qualifier : uint { None, Lo, Hi, Rumble };
virtual auto logic() const -> Logic { return Logic::OR; }
struct Mapping {
shared_pointer<HID::Device> device;
uint group = 0;
uint input = 0;
Qualifier qualifier = Qualifier::None;
};
vector<Mapping> mappings;
};
struct InputHotkey : InputMapping {
InputHotkey(string name) { this->name = name; }
auto& onPress(function<void()> press) { return this->press = press, *this; }
auto& onRelease(function<void()> release) { return this->release = release, *this; }
//auto logic() const -> Logic override { return Logic::AND; }
function<auto() -> void> press;
function<auto() -> void> release;
int16 state = 0;
};
struct InputDevice {
uint id;
string name;
vector<InputMapping> mappings;
};
struct InputPort {
uint id;
string name;
vector<InputDevice> devices;
};
struct InputManager {
InputManager();
auto bind() -> void;
auto poll() -> void;
auto onChange(shared_pointer<HID::Device> device, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
auto mapping(uint port, uint device, uint input) -> maybe<InputMapping&>;
auto findMouse() -> shared_pointer<HID::Device>;
//hotkeys.cpp
auto bindHotkeys() -> void;
auto pollHotkeys() -> void;
public:
vector<shared_pointer<HID::Device>> devices;
vector<InputPort> ports;
vector<InputHotkey> hotkeys;
uint64 lastPoll; //time in milliseconds since last call to poll()
uint64 frequency; //minimum time in milliseconds before poll() can be called again
};
extern unique_pointer<InputManager> inputManager;