mirror of https://github.com/bsnes-emu/bsnes.git
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
#if defined(Hiro_Button)
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@implementation CocoaButton : NSButton
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-(id) initWith:(hiro::mButton&)buttonReference {
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if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0)]) {
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button = &buttonReference;
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[self setTarget:self];
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[self setAction:@selector(activate:)];
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//NSRoundedBezelStyle has a fixed height; which breaks both icons and larger/smaller text
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[self setBezelStyle:NSRegularSquareBezelStyle];
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}
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return self;
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}
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-(IBAction) activate:(id)sender {
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button->doActivate();
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}
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@end
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namespace hiro {
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auto pButton::construct() -> void {
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@autoreleasepool {
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cocoaView = cocoaButton = [[CocoaButton alloc] initWith:self()];
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pWidget::construct();
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setBordered(state().bordered);
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setIcon(state().icon);
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setOrientation(state().orientation);
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setText(state().text);
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}
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}
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auto pButton::destruct() -> void {
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@autoreleasepool {
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[cocoaView removeFromSuperview];
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[cocoaView release];
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}
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}
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auto pButton::minimumSize() const -> Size {
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Size size = pFont::size(self().font(true), state().text);
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if(state().orientation == Orientation::Horizontal) {
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size.setWidth(size.width() + state().icon.width());
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size.setHeight(max(size.height(), state().icon.height()));
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}
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if(state().orientation == Orientation::Vertical) {
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size.setWidth(max(size.width(), state().icon.width()));
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size.setHeight(size.height() + state().icon.height());
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}
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return {size.width() + (state().text ? 20 : 8), size.height() + 8};
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}
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auto pButton::setBordered(bool bordered) -> void {
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}
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auto pButton::setGeometry(Geometry geometry) -> void {
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pWidget::setGeometry({
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geometry.x() - 2, geometry.y() - 2,
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geometry.width() + 4, geometry.height() + 4
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});
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}
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auto pButton::setIcon(const image& icon) -> void {
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@autoreleasepool {
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[cocoaView setImage:NSMakeImage(icon)];
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}
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}
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auto pButton::setOrientation(Orientation orientation) -> void {
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@autoreleasepool {
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if(orientation == Orientation::Horizontal) [cocoaView setImagePosition:NSImageLeft];
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if(orientation == Orientation::Vertical ) [cocoaView setImagePosition:NSImageAbove];
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}
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}
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auto pButton::setText(const string& text) -> void {
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@autoreleasepool {
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[cocoaView setTitle:[NSString stringWithUTF8String:text]];
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}
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}
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}
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#endif
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